I have a shader on a model (someone else’s ASE model), which is invisible when compiled with 2.5.15, but is ok with 2.5.11. Here is the shader. Don’t mind the x’s, I’m just paranoid :).
textures/xxxxx/xxxxxx
{
qer_editorimage textures/xxxxx/xxxxx.tga
surfaceparm gravelsteps
surfaceparm alphashadow
q3map_lightmapsamplesize 32
q3map_splotchfix
q3map_nonplanar
//q3map_shadeangle 20
//q3map_clipModel
q3map_forcemeta
q3map_lightmapGamma 0.6
cull none
{
map textures/xxxxxxx.tga
alphafunc ge128
depthWrite
rgbGen vertex
}
}