Hi Ydnar,
This is in relation to the 2.5.15 dev builds (RtCW).
I have noticed in all the dev builds which I have downloaded and tested, it seems something
odd is happeneing to the geomatry of ase models (might be other formats too) when
an alpha channel shader is applied to the said model.
In game, the model geomatry is not visible, however, r_showtris says it is there 
(notice also the models do cast shadows)
See screenies from my test map:
From within radiant:

In_Game:

with show_tris:

Sample shader used on the plant models:
textures/ww_town/models/reeds02
{
qer_editorimage textures/ww_town/models/reeds02.tga
surfaceparm alphashadow
cull none
q3map_bounce 0
q3map_forcesunlight
{
map textures/ww_town/models/reeds02.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
Obviously these results are from dev builds of q3map2,and so I expect bugs,
but I thought you may be interested in this one. 
Hewster
Thanks, I’ll try backsplash.