Hello there.
I’m stuch with a problem which has been bugging me for quite a while.
I am trying to make a texture with transperancy so I followed an alpha channel tutorial.
What I did was this:
Open photoshop and create a new canvas with the dimmentions 128x128px 72px/inch 8bits
I filled the background with black color and created my texture in a separate layer.
I ctrl+clicked the layer thumbnail of my texture and went to channels where I created a new channel.
I made a copy of my texture in white color in the alpha channel and left the background black.
When I save the image as a TGA file I check Alpha channels and save it as a 32bit image uncompressed.
What am I doing wrong because in game it does not show as a texture with transparent background, but black background.
Thanks,
Daniël
