I’m having some kinda terrain stuff in my map and I would like to have some alpha blending on them.
Few screenshots of “blendable” spots:
Caves (images 1-2) would be with two showing textures, wall and ground.
Jumps (images 3-5) would be with three textures, wall, grass and ground from the caves.
I checked tutorial from simonoc.com but didn’t quite understand that.
Please only post if you can help me, thanks.





