Alpha blending


(sani) #1

I’m having some kinda terrain stuff in my map and I would like to have some alpha blending on them.

Few screenshots of “blendable” spots:

Caves (images 1-2) would be with two showing textures, wall and ground.
Jumps (images 3-5) would be with three textures, wall, grass and ground from the caves.

I checked tutorial from simonoc.com but didn’t quite understand that.
Please only post if you can help me, thanks.


(Magic) #2

Rayban has a very nice example map - it helped me a lot.

foliage_example_2


(MrLego) #3

Don’t forget Sock’s website tutorial and sample maps.

http://www.simonoc.com/pages/articles/terrain1_1.htm


(sani) #4

I downloaded the example by rayban, it looks awesome.
Tutorial at simonoc.com I can’t understand kinda at all…
Most confusing is that rayban’s shader got different lines than simonoc’s :S


(Wezelkrozum) #5

Warning! You need the q3map2 version of gtkradiant 1.5.0 for blending with the sock’s tutorial! Else blending doesn’t work. That fixed my problem :wink:


(-SSF-Sage) #6

Yes. The last 1.5.0 has up to date q3map2. 1.4.0 has old one and it doesn’t work with it. However you can manually update your q3map2 if you wish to use 1.4.0. Search over the forum, I don’t know the link cos I never needed to update, cos I’m 1.5.0 user. :stroggbanana:


(Magic) #7

I had to update…and had to try more than once - here you have a tut how to update - you have to manually update several files

www.map-craft.com

q3map2.5.16


(sani) #8

I’m using gtkradiant 1.5 already.


(Pande) #9

One question… why is your missing texture colour yellow and yet mine is orange?


(Wezelkrozum) #10

:wink: it’s orange


(-SSF-Sage) #11

You are probably just having different settings. High gamma value makes it look like yellow for example.