Aloha!


(Pegazus) #1

Aloha!

Straight to business, My name is Margus i live in a small country called Estonia and i live constantly in fear of cough Russians Cough If you dont know where Estonia is no problem, most people dont know.
I started playing ET about 3-4 years ago at my friends place when i randomly clicked on ET icon on the desktop not knowing what it was and i was instantly amazed, and that is how i fell in love with ET.
About 1 year ago i discovered the interesting world of Mapping and ofc this site :smiley: Even i have tried to make my own school map wich is realy strange like some people in this forum have tried to made. Anyways this is getting too long so i will make a short Brief.

Name - Margus
Age - 15
Country - Estonia
Hates - Math, Estonian language and Soup
Loves - ET, Mapping, SD
My Dream - To work in Splashdamage as a level designer :smiley:

Thats about it, i am just a regular Tapir lover :slight_smile:


(Fluffy_gIMp) #2

hey Pegazus!

It’s interesting but the process of recent level design has changed slightly from the W:ET days. Starting with ET:QW and then more recently with our awesome new title (which I can still say nothing about yet) :D.

The process of level production has split into two distinct roles; the initial game design/gameplay of the map and the aesthetics/environment art.

Maybe we’ll write a blog feature about it in the future if folks were interested in knowing more about it…:confused:


(Pegazus) #3

Cool, you guys are working now on a new project already? :wink:

I have not managed to start mapping for ET:QW since my PC cant handle that game :frowning:
And that blog thing sounds sweet, becauze that sounds interesting, cant wait :smiley:


(-SSF-Sage) #4

I can’t get it either cos of pegasuz’s comp too. :stroggtapir: I’ll probably start doing it, when the rtcw2’s release date is announced, so I can learn more. I heard they are running on the same (edited) engine.


(Pegazus) #5

Me and Sage have evil plans for RCTW2 :smiley:


(murka) #6

Yeah, ill be on Wolfenstein too when it comes out as ETQW was only a learning point for me.
Maybe we should unite forces and make a project, tho what i do best in W:ET is what i do worst in id tech 4 games, and thats mapscripting.


(-SSF-Sage) #7

[QUOTE=murka10;181147]Yeah, ill be on Wolfenstein too when it comes out as ETQW was only a learning point for me.
Maybe we should unite forces and make a project, tho what i do best in W:ET is what i do worst in id tech 4 games, and thats mapscripting.[/QUOTE]

I’m ok with that. :stroggbanana: What’s up with the id tech 4 scripting?


(murka) #8

Its seriously complex… its written in some C++ hybrid thingy. I know it is much better than ET-s restricted scripting but geesh it takes long to learn.


(kamikazee) #9

The script is not all that complex, take a look at Doom 3 for example. You can trigger “functions” there, and do stuff nicely, although it is mostly made for single-player games only (some stuff works in multiplayer mode, but it is limited nonetheless).

The thing is that ET:QW made it harder because of all the dynamic objects like objective goals. They need some configuration steps and use a different syntax to make all the special behaviour work out.


(murka) #10

I can understand the script fine, but i can’t write any because i barely know any commands and such…(full command+how to use list would be fine). I could make minor changes but not add anything.


(kamikazee) #11

An overview can be found at Modwiki: ET:QW Script Events. It’s classified on the types of objects it can be used on.

The Splash-mod-Damage-wiki: Script events page lists them alphabetically, but seems to have more descriptions.

EDIT: Hmmm, I think I’ll need to update the Modwiki.net page for the latest patch…


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