Almost indestructible healing station


(n-x) #1

Has anyone also noticed that the healing station is pretty much roided up since the patch. I have seen now several healing stations surviving a mine exploding directly next to them, one surviving a molotov + nader martyrdom, and one surviving a direct artillery hit.


(hawkeyeguy99) #2

Haven’t seen a noticeable difference yet. Only noticeable difference in terms of deployables has been Bushwhacker’s Turret which is a change I have been waiting a year for.


(BloodySin) #3

Still keep blowing others’ the same, and seeing others take mine out in the same ways.


(-BigRed) #4

They made it slightly harder to blow up. I like the change, now you cant just spam arty strikes, they have to be perfectly placed. Also they just nerfed aura which was needed.


(Terminal_6) #5

They seem a lot harder to melee. I swatted at one with my cricket bat for about 20 seconds, and only managed to connect twice. Anyone watching must’ve thought I was retarded.


(SnakekillerX) #6

@Terminal_6 said:
They seem a lot harder to melee. I swatted at one with my cricket bat for about 20 seconds, and only managed to connect twice. Anyone watching must’ve thought I was retarded.

Unfortunately that has always been a problem. Deployables (mostly the aura station I’ve found) have been very flaky when it comes to melee hits connecting… I usually just shoot it because of that. Wish they would fix that…


(Press E) #7

I’m an aura main, I haven’t noticed much of a difference. Ever since that patched that fixed explosions going through walls, it’s really easy to block explosions on small pieces of geometry, and for something as small as a med station, that usually means it takes little or no damage at all.

However, they still get destroyed constantly too.


(n-x) #8

@Terminal_6 I tried it myself. I know that cricket bats and healing stations have always been a bit problematic. But this is a joke now. This is miles away from the usual hit problems.