- The CR71
Augment 1: Bomb Squad
Augment 2: Potent Packs
Augment 3: Quick Draw
Weapons: Crotzni, Caulden, Beckhill
Pros: Got a good primary and melee weapons with Quick Draw
Cons: Got a bad secondary, Potent Pack only add 5 more hp to your healing (maybe a big deal to some extent but still …) Bomb Squad may be useless if you are a experienced player.
Verdict: Trade for it, do not buy it.
- The CR43
Augment 1: Get Up
Augment 2: Cool
Augment 3: Drilled
Weapons: Crotzni, M9, Cricket Bat
Pros: Got a good primary, secondary and melee weapons.
Cons: Got pretty bad augments overall, Get Up makes no sense since you are going to charge your defib anyway, Drilled is useless since you can cancel the reload animation anyway, no need to talk about Cool.
Verdict: Trade for it, do not buy it.
- The KE73
Augment 1: Drilled
Augment 2: Quick Draw
Augment 3: Get Up
Weapons: Hockfir, Caulden, Cricket Bat
Pros: Got a good primary and melee weapons and quick draw
Cons: Got a bad secondary, bad augments overall, just like the CR43.
Verdict: Trade for it, do not buy it.
- The KE81
Augment 1: Cool
Augment 2: Extra Supplies
Augment 3: Potent Packs
Weapons: Hockfir, Selbstab, Beckhill
Pros: Got a good primary, secondary,melee weapons and the best combination of augments for his abilities.
Cons: Got Cool, some may find the Hockfir too “weak”.
Verdict: You might buy it.
- The C72
Augment 1: Extra Supplies
Augment 2: Mechanic
Augment 3: Bomb Squad
Weapons: KEK10, Caulden, Stilnotto
Pros: Got a good primary. Extra Supplies and Mechanic work very well for who like playing aggressively around the objective, to be a “secondary” engineer.
Cons: Got a bad secondary and melee. Bomb Squad may be useless if you are a experienced player
Verdict: You might buy it.
- The C41
Augment 1: Quick Draw
Augment 2: Cool
Augment 3: Extra Supplies
Weapons: KEK10, M9, Beckhill
Pros: Got a good primary, secondary and melee. Balance load out that suits for most situations
Cons: Got Cool, does not stand out in anything.
Verdict: You might buy it.
- The C83
Augment 1: Healing Reach
Augment 2: Chopper
Augment 3: Drilled
Weapons: KEK10, Selbstab, Cricket Bat
Pros: Got a good primary, secondary and melee. Healing Reach makes your healing circle way bigger. Got Chopper that works well with Cricket Bat.
Cons: Drilled is no brainer since you can cancel the reload animation anyway. Some will find Chopper useless as they never go for melee.
Verdict: You might buy it.
- The CR82
Augment 1: Mechanic
Augment 2: Big Ears
Augment 3: Potent Packs
Weapons: Crotzni, Selbstab, Stilnotto
Pros: Got a good primary and secondary. Got mechanic, Potent Pack may come handy.
Cons: Big Ears might be useless if you are not using a headphone. Potent Pack only add 5 more hp to your healing.
Verdict: Trade for it, do not buy it.
- The KE42
Augment 1: Untrackable
Augment 2: Healing Reach
Augment 3: Cool
Weapons: Hockfir, M9, Stilnotto
Pros: Got a good primary and secondary. Healing Reach makes your healing circle way bigger. Untrackable goods for playing stealthy and it could save you sometimes.
Cons: Got Cool, some may find the Hockfir too “weak”.
Verdict: You might buy it.
Note: These are my opinion, feel free to correct me. 