Let’s just stick em all in one place eh?
REVIVE PROTECTION - PHASE 1
First off I have called this PHASE 1 because this would be in an ideal world just a bandaid to something that can be vastly improved in future but would require quite a bit more work. Initially though I would just like to see the revive invulnerability removed when it comes to sniper rifle headshots, knives and Explosives. Currently there is little in the game that is more frustrating then watching someone get revived and feeling like its 50/50 if your headshot is going to kill them. The other one that happens far to frequently is going for the nade kill on a medic who is reviving a player and feeling its 50/50 to if both will be killed. Then we have the one that is borderline broken and that is the Knifing of a player that is getting up and them not being gibbed.
Sure this change would kinda suck for the people being revived but I would certainly argue its the lesser of 2 evils in this case.
PHOENIX SELF REVIVE PUNISHMENT
When popping off your self revive the ability is classes as used and put on cooldown as the revive comes out and is wasted if you are gibbed while in the get up animation. I feel that the ability should only be classed as used once you get up and manage to fully be back in control of your player.
MINIMUM PLAYER NUMBERS TO START ROUND
Simple really, just please keep the player in warm-up mode inside the server until the minimum number of players to play the mode are in the server. Generally I feel that this should be a 4v4 but even a 3v3 would be preferable to what we have now. This should minimize people getting into a game with only a few players and in a disadvantageous position.
ALLOW SNIPER BOLT PULL WHILE SPRINTING
Really all I want is the BOLT PULL to be a time based thing and not the animation the way it currently is. How it is now make the sniper rifles feel really clunky because you having to pull after a weapon change, a sprint or even a weapon switch makes it feel really inconsistent and I don’t believe it needs to be the case. Simply limit the fire-rate and/or allow the bolt pull to be done while sprinting.
SAME WITH SHOTGUNS
REMOVE ABILITY COOLDOWN DIRECT HIT ON AMMO PACKS
When throwing packs at spawn its too easy to hit players that already have full ammo and it gets eaten as a Direct Hit. This should be removed as the cons massively outweigh the pros here.
TEMP - PACK COLLISION
So this is really just a small change that will help in the short term but would have a few problems of its own. Basically allow packs to follow the bullet collision channel so that we can throw them over gates and stuff rather then having them bounce off invisible walls all the time. Actually I am sure you could do this with the nade/throwable channel to avoid them going through glass windows.
REMOVE OVERTIME IN STOPWATCH FIRST HALF
Sure, both teams get the same amount of time so on paper you would say that it is fair but in reality that is not really the case. The team with the overtime has a massive advantage (especially in public) because as players let their guard down a plant becomes more likely. Often on holds we will see a bomb/objective active as the time runs out and this overtime only allows one of the teams to have that advantage. Yes, I know the second team gets that extra time but its not the same… The only other way I could see making it more fair is allow the other team to have overtime also and that would result in a draw if completed…