Hi all,
My friends and I (we are one mapper, one modeler and one Game Designer/Texturer), are working on a ET campaign project.
But we would need additional mappers, modelers and texturers to help us out.
Below is a description of our campaign :
OPERATION CHARIOT - 28th MAR 1942
3 Map Campaign
This campaign is based on true events. The maps used are real maps and i tried to be the most accurate possible according to historical facts.
Setting :
The aim of this commando Raid was to destroy Saint Nazaire Dry Dock, the only dock large enough on the atlantic coast able to repair the German super-battleship ‘Tirpitz’.
The plan was simple but really risky : approach the dock with a “german disguised” Destroyer, full of explosives and ram the outer gate of the dry dock while commandos storm ashore to do as much damage as they can.
Map 1 : Power Station
Allies Objectives :Dynamite the Power Station to slow down german reinforcement.
Secondary objectives :
1- Take control of the lighthouse to set the respawn point at this location.
2- Take control of the advanced Axis Spawn Point (1)
3- Dynamite the 2 bridges leading to the other side of the lock
Starting Spawn Points
Allies :
Allies spawn on boats. 2 separate attack points have been planned :
- end of the avant port dock
- small dock near the lighthouse
Axis :
Axis Spawn in the heart of the old town.
If the building is captured by Allies, Axis players respawn accross the lock.
Map 2 : Dry Dock
Allies Objectives
Dynamite the Gate Machineries (2) and the Fuel Stores to disable the dry dock.
Secondary objectives :
1- Take control of the advanced Axis Spawn Point (1)
Starting Spawn Points :
Allies :
Allies spawn on the other side of the facility. They have to cross a lock bridge.
Lock bridges can be crossed :
- on the road on top of it
- inside the bridge in a maintenance corridor
- along it on a system of ramps and ladders
Axis :
Axis Spawn in the Harbour Control Building.
If the building is captured by Allies, Axis players respawn there.
Axis have to either respawn at Point 2a or 2b
Map 3 : U-Boat Pens
Allies Objectives
Dynamite the Railroad station
Dynamite all U-boats (4) but one to escape with
Starting Spawn Points
Allies : Allies spawn on the other side of the facility. They have to cross a lock bridge.
Lock bridges can be crossed :
- on the road on top of it
- inside the bridge in a maintenance corridor
- along it on a system of ramps and ladders
Axis : Axis Spawn in the Commandantur.
Come and join us at http://www.works.3dg.net/soforum/index.php