There’s something I find very weird with this script command: I can alert spawn point to switch them, team_wolf_objectives to switch them, func_explosives to blow them up and quite a few other things…
Now, there’s some entities that just can’t be alerted and I’d really like to know why they can’t? Is there a generic entity that we could “alert” in order to trigger any other entity like a target_effect (which is one of those entities u can’t alert)??? Or is alertentity only for spawns & team_wolf_objective stuff?
I noticed it was done the same way in goldrush map, & I do the same for my maps: you call a func_explosive and use that entity to trigger the target_effect which produces the explosion. Now, if you want an explosion you can tirgger several times, how will you do it since the func_explosive is gone? :banghead:

