AIs not illuminated


(disTrust) #1

havin a strange prob on a wolfer sp-map, hope someone has any tips.

oki, what we have is this:
a terrainmap with a tunnel through a mountain.
all Ais on the map look fine, except two soldiers in
that tunnel, they are all black.
its nothing with missing textures or similar, i ve doublechecked that.
2 things in that tunnel dont get illuminated: the 2 soldiers and the
player-weapon. the rest (walls, models, etc) look fine.

already tried:
removed everything from the tunnel by useing a big brush and
the >select touching< function. i think this should also have removed
unwanted brushes.
moved the whole map away from this darknesspossition.
changed lights, substituted with surfacelightning.
deleted and replaced the soldiers.
deleted the whole terrain.
hmmm, think thats it.

so if u d have any ideas plz let me know.


(Wils) #2

I can think of a few things that could cause this, but off the top of my head:

How big is your tunnel? Is it bigger/smaller than your levels gridsize setting? It’s possible the points on the lightgrid fall either side of the tunnel, meaning there’s nothing to light the models inside it. Reducing your gridsize will probably fix this, but will also increase compile times and bsp size.

You might need some/more lightjuniors in your tunnel - ‘normal’ light entities and surface lighting don’t affect the lightgrid much, so you might need to boost it a little in the tunnel to get any dynamic game models in there to light correctly.


(disTrust) #3

thx wils=)

i m not exactly sure what u mean by decreasing gridsize but the tunnel
is pretty small, more like a mine.
yes, i ve tried it with lightjuniors as well, failed.

it looks like this:

the weap gets at least a bit light, though too less. >aas not loaded< can be ignored, its the same with aas.


(disTrust) #4

ah…just found the gridsize thing, testing it now with the half gridsize.


(disTrust) #5

great, great, great!!! reducing the gridsize worked!

can it be it changes the whole light? i believe the map looks a lot brighter now.

thanks a lot wils, have been struggling with this prob for a pretty long time now.