Airstrikes


(iwound) #1

3 points about airstrikes for me.
underpowered - i would prefer one large radius with some more bite.
the blast effect - last obj on waterloo has a great effect for the explosion. maybe similar but faster, with some plumes and falling dust, but larger please.
lack of friction if it hits something it doesnt seem to loose momentum and is hard to position easily. decrease momentum for every object touched. feels like a bouncy ball atm maybe its only certain materials but it bounces well off the EV its main target.

i think nades have a similar issue.


(Ashog) #2

Agree, the radius is pretty small right now. The damage too, although it seems to me it has been tweaked in the last patches, so it’s higher now. The ideal damage imho should be: to kill EV from 100% would need 2 airstrikes plus 1 grenade / 1 clip. It is currently not to far away from that, need to check that on a server properly.
The biggest problem of airstrike now imho is the delay between the beacon explosion and the strike. It is so long that virtually noone can be caught unaware by it. People are usually long gone from the spot where the beacon landed, even if you cooked it long enuff. Currently this makes airstrikes to be used only vs EV, rather than also vs manpower.


(rookie1) #3

I missed target/damage 80 % of time :confused:
Edit;
Airstike should do loooottts of damage …Burned vehicules around ,fire, black walls, death char all over … and stuff…this is an AIRSTRIKE! not crakers


(Mustang) #4

They’re too easy to avoid and don’t actually work half the time.


(DarkangelUK) #5

The amount of airstrikes it takes to kill the EV, just for a single engineer to repair it in 10 seconds doesn’t seem right.


(rookie1) #6

Air launching SG1 Replicators massive attack ;D



(BomBaKlaK) #7

1 airstrike should stop the EV here we need 2


(.-COM-.PAIN) #8

I find it takes forever to try and stop an EV. An airstrike, my single grenade (can’t we have more) and not much happens.

I miss my favourite ARTILLERY from ET. Can we get some of that too?


(Cup-) #9

These are my biggest problems with the air strikes:
They are at the moment weak.
The blast radius is too small.
They are made of rubber.
They don’t have to be clearly visible to detonate.

When I play as the Field Ops class I find that the airstrikes are pretty much useless. Trying to accurately manage a throw of the airstrike to a general location is pretty difficult. They are very unpredictable of where they are going to end up. For instance on certain points of maps I will try and toss them by my feet to get them to hit a certain area. This does not work well because most of the time they will bounce a long ways away. Trying to toss them next to the EV can be just as difficult.

Now if you do manage to get the airstrike in a decent place odds are it will not be very effective. That mainly is do to the blast radius and damage that it does. The EV usually will just roll right through it unless it is already severely damaged. Players and EV have to be directly in the path to even feel it. If they are a few feet from the blast radius it’s like you hit them with a loaf of bread. The one thing I have noticed with my time using them in this game is that players do not really fear them. I don’t think it needs a very drastic change, but it definitely needs some tender loving care with some tweaking.

Finally with all that being said. If such issues were fixed then also would be to fix how clear of view it must have of the sky to detonate. As it is right now it can be almost anywhere and it will detonate. Examples are under the EV, under bridges, in door ways, and even indoors on certain places. Those of course would need to be changed to not allow the airstrikes completion.


(j4b) #10

I realy loved to play fops since w:et. In DB its nearly useless atm. Airstrikeline should be 1 square more and damage should stop the ev. Maybe we have to increase the speed oft the ev on the other side to keap total objective time as it is now.


(Volcano) #11

Make it less bouncy


(Stoffifee) #12

Yes, imo airstrikes need to be reworked.

Airstrikemarker: They feel like “fastballs” - same problem as for the nades tbh. :rolleyes:

Radius: too small. Even if one stands almost in it, one does not die. Twice as largely is still too small maybe.

Damage: one single airstrike should take out the EV, and anybody next to it anyway.

Time: It just takes too long. Apart from the fact that it is currently no danger, one would not need to hurry.

Artillery: how written further on top already, I would also be for the additional variation “artillery”. Who doesn’t know this from ET: areal more restricted than an air strike, therefore lasting longer.

Cheers :slight_smile:


(Maca) #13

I don’t think one air strike should take out EV. Only way I would see that being good is having the blast be as small and precise as it is now. So that you can do it with one air strike, but it requires good sight line and thinking. If the blast was also made bigger then it would become too powerful if the defenders have multiple fops. Basically destroying EV with every throw.
And I don’t necessarily think that the damage is the issue, because the beacon explosion and air strike combo can take 3/4 out of the EV health. It’s just because the strike line and blast is so precise it rarely happens


(.Chris.) #14

Artillery was in earlier builds for field ops 2, it used a laser targeting item similar to ET:QW. I’m hopeful it will make a return but better, was underpowered also.


(RasteRayzeR) #15

I doubt artillery will come back in DB, the maps are too tiny and packed with buildings all around to block it. I feel a bit like DB is taking the same path as Brink on maps design with lots of narrow streets and only a few widely opened spaces. Being a recon tells a lot about a map, maybe there are only one or two interesting spots per map to snipe, but usually they are overcrowded and you don’t last long. In comparison to both enemy territory games, DB lacks fun as a sniper imo.

And for airstrikes, maybe they could cover a bigger distance with more bombs -> W:ET style with larger radius, but less damage maybe ?


(iwound) #16

[QUOTE=RasteRayzeR;425631]I doubt artillery will come back in DB, the maps are too tiny and packed with buildings all around to block it. I feel a bit like DB is taking the same path as Brink on maps design with lots of narrow streets and only a few widely opened spaces. Being a recon tells a lot about a map, maybe there are only one or two interesting spots per map to snipe, but usually they are overcrowded and you don’t last long. In comparison to both enemy territory games, DB lacks fun as a sniper imo.

And for airstrikes, maybe they could cover a bigger distance with more bombs -> W:ET style with larger radius, but less damage maybe ?[/QUOTE]

There are bigger more open maps in DB. Youve only had the appetiser.
There are new maps coming very soon. We are a spoilt lot round here.
Soon the only problem youll have is removing the smile from your face.


(DeTh) #17

I also think that the damage could stand to be increased on the airstrike as well as the general lethality of the barrage because at its moment it is not really worth it to run the class.


(INF3RN0) #18

I think some greater AOE and splash in general would make it much more useful (maybe more damage to the EV as well). Also the timer between when it hits after being dropped should only be around 5 seconds long. I think that the fact that you can only throw the marker a very short distance makes most air-strike attempts suicidal and with the hopeful addition of spawn waves will make it a highly tactical strategy when it comes to using them.


(RasteRayzeR) #19

[QUOTE=iwound;425643]There are bigger more open maps in DB. Youve only had the appetiser.
There are new maps coming very soon. We are a spoilt lot round here.
Soon the only problem youll have is removing the smile from your face.[/QUOTE]

Bigger maps ? I really hope so, because for now I feel like the medic is a better sniper than the recon ^^ It would also allow to pour in some of the best elements of ET:QW in.


(Apples) #20

Airstrike is really hard to get,

Yesterday I did a triple airstrike kill by uber luck, I threw it and thought it would never come, then 5 or more seconds later it hits everyone, I want the ability ti direct it also, not sure if its perpendicular at the player position when you throw it, or parralel, or random? well, it feels too random to be effective yet. Damage should be increaded, and radius also.

Speaking bout radius, I fell like every splashdamage weapons (so far granata and airstrikes, and also arti as chris mentionned) are really low on radius, if you arent directly on a nade, you wont die, I would increase the radius a tad and the damage at the center, diminushing thru the blast radius. As the nades arent replenishable (thanks god for that) even with stronger nades I’m pretty sure it wont get spammy.