airstrikes


(Moedervlekje) #1

How do I make it so that I can let there be airstrike?
any link to a tut about this would be thankful :slight_smile:
Aswell as links to tuts about carryable(?) objectives, such as documents or cold crates


(stealth6) #2

I think airstikes work if they are under a sky texture, so it must be in the shader for skyboxes, everything inside = no airstrike.


(MrLego) #3

Air strikes and artillary strikes occur in outside areas under Sky textures.

In order to get them to work you need to do a few things:

  1. Make sure that you have a sky texture above the areas you want to hit.

  2. Make sure that your mapcoords are set correctly in your worldspawn - this is so soldiers with morters can properly target things.

  3. You must generate a tracemap - to do this type the following into the console once you have loaded your map:

\developer 1
\generatetracemap

note that generatetracemap is one word.


(th0rn3) #4

What sky texture are you using? Suggestion: if you want to check if texture has a shader do this: Shift + left click on the texture (in a texture window). If it doesnt have a shader you will see something like “ERROR: egipt_wall is not a shader, its a texture”, in radiant console