Airfield Assault First Playable test released.


(PlaidAvenger) #81

Heya MadMaximus,

I have played the first playable test of this map, and was/am very impressed. Great job! I know that it’s been a while since you’ve released the FPT, so I was wondering what stage of development are you in now?

Are you still working on this map?
Are you still in beta testing?
Have their been any releases of the map since the FPT?
When can we expect to see the next version released?
When can we expect to see the final version released?

Again, just like to say, love the map! :slight_smile:

PlaidAvenger.ca


(Schaffer) #82

Max has been at work on Pitch Black. Expect him back here at some time


(MadMaximus) #83

as schaffer mentioned i am still working on this map, i have not and will not scrap the project. it’s actually gotten a lot better with the stuff i added, still more to do, but as for a date for the beta, i cannot speculate yet.

soon… soon…

lol… i keep saying that… heh


(Schaffer) #84

You gonna include that funcky health/ammo disppenser?

Still happy to do the CM(s)


(S.S.Heirpie) #85

:bump:
:poke:
Pie Eagerly awaits beta…


(MadMaximus) #86

it’s coming heirpie, and better than before. larger town, new train area… new airstrip area, buildings added, command post moved so allies can spawn at a 2nd location when trying to take the axis base. i scapped all the terrain to go with alphamod blending… which makes nicer terrain and will simplify blending the snow into roads and such. obviously a newer better blimp, 360 degree visibilty. also… a new added feature i slapped in last week is a truck for the allies only that sits in a tunnel and waits to get loaded up with allied players, then it takes off through the 2nd axis base along the streets and makes a full circle and comes back to a stop where it started.

reason for that is ive noticed the allies have a tough time getting into the 2nd base ( mostly because of that quick panzer bug which is also fixed ) at least now they can use the truck for cover.

its a standard snow blitz truck that i removed the plank seats from inside and redid the front wheels so they actually turn independent of each other so it looks good when the truck turns… the wheels will turn in the direction of that turn… ( there is a season turn turn turn… thought i’d add that since i said ‘turn’ so many times already… ) and so on =P

also added is a new path to the airstrip for the allies though the axis air traffic control tower, which is a good place for axis snipers/panzers to cover the field also.

new models are also added, planes and so on. and another thing ive been experimenting with is multiple endings to the map… well… it’s one ending for the map… but randomly selected from a pile of different endings at the start of the map… like the tank at the end of oasis… from my experimenting, it seems its more than possible to have a pile of different endings to the map, so it plays a different ending everytime the map is over…

i’ll try and implement that in my new map coming out…

lot of changes coming, however…

ive been spending my spare time working on that map and my current map, and the changes are my current map will be out 1st ( i already sent the map to schaffer for the cm work )

freaking huge ctf map, mad scientist style castle… tons to do besides the standard ctf stuff. once i get that one out, i’ll finish off aa to beta.


(Boleth) #87

Sounds like a good update.
I played the fp and that was pretty kick ass tbh.
Nice Gameplay and camping spots. I only played it once as axis on GB&G so I didnt get to know it that well, but what I saw I liked.
Shame its taking you so long to get it released.
Good luck with it.
=D


(MadMaximus) #88

yes… i rushed the fp before it was more complete… my bad…
but, it did give me ample time to spec players, so that helped a lot with the repairs… fixed a few of the trick jumps to complete the obj’s and so on…


(S.S.Heirpie) #89

I got an idea…Lets send him a bottle of jack danials and get him drunk,that way he will release the beta sooner!!!.. thats how the FP came about


(Boleth) #90

I have an almost full bottle in the kitchen…

Address? :fiesta:


(MadMaximus) #91

lol


(Loffy) #92

About the panzer-bug, discussed above, see also my post:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11538

In sum: Is it a real bug? I’ve never seen it myself, but some say it does exist. If so, what causes it and what to do about it?
//Loffy
(bugconfused)


(Northerner) #93

hey shuster,
are you still around?? never did hear back from you on how the update was coming along?
my clan figured maybe you gave up or something? sure would like to see the new airfield map become reality!!
dont be a stranger!!


(Chruker) #94

I think we should keep poking him, till he coughs up and answer :wink:


(Dunkie_XL) #95

Cool map :banana: i’ll play hours in this one :rocker: :rocker:


(Chruker) #96

Me too :slight_smile:

I also think he should use the command map schaffer made for the sewers.


(pazur) #97

Sorry to dig out this old thread :D… I played the map recently online.

Will there be a final of this map?

btw: textures are missing on the airship on my machine (I think that happens to other users as well)


(IndyJones) #98

the author - madmaximus - logged 4 years ago last time :frowning:


(pazur) #99

Oops :wink: so no final. Some people just get "lost"before finishing their maps … so strange. I woder what happens to them. Same with G0-Gerbil & Minas Tirith. The author vanished. He is gone. I hope these guys are all well.


(Pegazus) #100

Maybe they died :frowning: People die all the time :confused: Sucks