Airfield Assault First Playable test released.


(MadMaximus) #1

well, after a few days of pk3 packaging problems, textures not showing up, sounds not working, i’m pretty satisfied that it’s all correct now. at least it’s finally working im my clean et install.

http://www.pcgamemods.com/4316/

ihere is the README from the pk3,

====================================================
title: Airfield Assault First Playable test
file: airassault_fp1.pk3
author: MadMaximus (shusterdogburt when i play et) “mitch Lepine”
email address: madmaximujs@yahoo.com
URL: none, still working on it.
description: winter map set at night, allies trying to destroy 2 trucks at the
end of an airfield.

====================================================
play information

gametype: wolfmp, wolfsw no lms implemented yet
new sounds: yes, a few new, and some modifed et vo sounds.
new graphics: modified ones of et originals, plus a few new ones.
new music: no
new models: 27_tags_beta by erik_ftn.
prefabs: various prefabs from drakir’s site - benches, barrel and a few others.

how to play: place the airassault_fp1.pk3 in your etmain folder and select it from the menu in game.

====================================================
construction

base: scratch
editor: GTK Radiant 1.3.8 ET
other programs: easygen (terrain), psp7 (graphics) and goldwave for chopping and splicing the et originals.
know bugs: none known at this time.
build time: overall, approx. 8 months.

====================================================
important information

this is the first playable test only, it is complete enough to run on a server, and is meant as a test
of playability only. you will see a lot of things not finished such as the buildings in town, and not much
detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there
is enough feedback on what is needed or should be removed, some things are as follows,

  • some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip.
  • windows and top/bottom trim on the buildings in town.
  • more lighting in quite a few places.
  • textures on a lot of buildings in both the town and especially the axis base need to be aligned.
  • some buuilding interiors will be redone.
  • the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished.
  • the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus
    it’s movements won’t be so silly looking. ( you will see some of those when it returns.)
  • the side door may be removed.

what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend.
there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary
be shure to mention it, all comments are welcome and appreciated.

e-mail at madmaximujs@yahoo.com or pm me in the splashdamage forum
madmaximus www.splashdamage.com

====================================================
thanx to …

the people at splashdamage forum for all the help with questions and such, especially thanks to,
sock for his tunnel tutorial, damocles for reviewing what i started a long time ago and setting me straight on the difference between
detail and structural brushes. mean mr. mustard, grizzlybear, chavo_one for help with info on splines and other things,
erik_ftn for his 27_tags model without which the blimp would not move. If i have missed someone please let me know, as i like
to give credit due to those who helped.


(chavo_one) #2

Save some whiskey for after you release the map. Nobody likes a mapper with a wet bottom. :beer:


(MadMaximus) #3

wake up all sluggish… wanting to end it all… then u realize that it’s your weekend off… and the bottles half full…

got baby back ribs on the bbq…

DO IT ALL OVER AGAIN! =)


(MadMaximus) #4

ok, im horrible at keeping a secret… here’s one preview pic…
let yur minds wander…

and yes… 51 fps… i made my map off a p3 800…

that blimp sits in a pen… doesnt move unless u go in the gondola… then it takes off… goes into patrol mode… patrols the axis base with you in it… when you or any rider dies, it gets back to the pen double time… just one feature of the map… there’s a lot more to discover =)

i like unique things that the q3/et engine can do… and i use them to what extent i can end them… there’s more… much more… er… maybe one more… but that’s to be seen… i said to much… i should keep my mouth shut… damn whiskey… loosen’s the tongue…
=P

EDIT: ok, whiskey bottles empty… i now crack open the beer… i may reveal more…

mmmmmmmmmmmm bbq’d ribs… i can’t eat just yet… im to jazzed…


(seven_dc) #5

I am getting thirsty… Nice! I think this map will rock. I will release my map sunday too…


Lovely Wendie99


(MadMaximus) #6

aye… been a long time coming…


(MadMaximus) #7

dammit… ima post screenies now. can’t wait… give me a moment to load the ho’ up and press f11 as i wander though… er… stagger through is more like it… =P


(Cartman) #8

a moment ? it’s 1:07 in germany :stuck_out_tongue:

have you got a name for the map?
maybe: “whiskey baloon” :smiley:


(MadMaximus) #9

lol
ive been with Airfield Assault since the start… so i’ll stuick with that
balloon? the blimp is a small feature that im thinking of taking out… just to see if i could make it work sort of thing… the map can stand on it’s own without it.

but the blimp doesnt hurt… lol


(MadMaximus) #10

more screenies… lotz left out…

aliies spawn off train cars

trainstaition where the command post is…

village/town allies have to fight through…

main axis defense…

and the sewers of course…

there’s more area’s left out…

all will be revealed in the first playable…

these 2 screens got lost in translation…

and that’s it til i release it…


(Berzerkr) #11

Very eye-candy, included details and not too dark.
Can’t await to fly around in the Zeppelin.

I think, your map had the potential to run on many servers.

With how much player’s in each team is the map good playable?


(MadMaximus) #12

the map supprts 64 players. =) how many makes a good team? i dunno… thats why it’s first playable… see what works, what needs to be taken out, put in and so on… so far… there’s now 4 ways to do the objectives… have to play it 1st to see what balance before i can finsih it off… u see a lot of buildings unfinshed and textures not aligned… im not going to put out a beta with that all done, til i know what’s needed to be left in…

oh, and even though i’ll mention them in my readme,
i’ll gve props now to damocles, sock, mean mr. mustard and chavo_one and grizzlybear… more as i read though my previous question posts… they all helped incredibly…


(Cartman) #13

argh looks very great I want to tested it :smiley:

what must allies and axis do in this whisky map? :smiley: :smiley:


(Berzerkr) #14

OK, thank your very much for the information.
Don’t set yourself under pressure with the map - It’s done, when it’s done!


(MadMaximus) #15

oh man… i love flying around in that zeppelin even though i have no one to fire down on… sniff… i’m so alone…
=P


(MadMaximus) #16

yesh… no pressure…
this map is like 2 months from being done… as long as ppl realize and understand it’s 1st playable only…
the villlage/town is not complete… lotta bare walls… plus the textures in the axis base are not aligned… this map need’s mucho work… but for being playable, it stands on it’s own.

once i get feedback, i can finish it off til it’s 1st beta…

it’s around 44 meg hunkmegs now… i’ll goto 50 meg and that’s it… a few more megs to add some tree’s and odd’s and ends… i still have to chop out some terrain and stuff…

but we shall see… i’ll spec more than i’ll play for a bitz… get ppl’s persepective… and ajust what i need.

i will not rush it…


(Cartman) #17

hehe have you got a server? I WANT TO PLAY WITH YA :wink:


(TFate) #18

Methinks the Allies have to destroy the truck?

That is a damn sweet map, especially considering it looks as though most (if not all) textures are the ones SD used in their 6 maps.

I like the moon and the train station. Overall it reminds me very much of fueldump (which I love) because of the defenses and the second to last picture. Mmm, sweet. G’luck man!


(MadMaximus) #19

the allies have to destroy 2 trucks… thats the main objectives… at the end of the airfield… try to get there… that’s another story…
i’ll allow 30 minutes to do it… i think they can…
i offer them 4 ways to do it…

dynamite the axis defences… 1… disable the hydro power and walk across the hydro lines to get to the objectives… 2… a covert and engy… ie. team doors…3… and finally ride the blimp and drop down on top of the airplane hangers…4 … =)

that’s what im intending…

yes, overall, it’s basicaly a mix of fueldump, oasis and a little bit of battery.

EDIT: whiskey map… i like that =)

if the blimp does not work out… i’ll chop it… and use it as a prefab and give it away…


(Fusen) #20

sexy screenies


Marijuana