Very rarely does anyone Aim Down Sight, snipers and BFRs aside. It’s extremely under powered for what it is meant to do.
We can do two things, either remove it completely (which would not appease ADS fans) or rework it.
Hipfire is king, and that’s fine. But ADS feels like a button I need to unbind because of how damn useless it is.
On most SMGs/ARs:
-For increased recoil, you gain no-spread. Very bad compromise in such a fast paced game.
-You are very, very slow in ADS - making you a very easy target.
-You flinch a LOT, even with the Flinch perks. Very out of place for such a sacrifice.
-The ADS Speed is very slow for such a fast game.
Suggestion to incentive and give ADS a niche for ARs/SMGs:
-Completely remove all recoil and animation viewkick (such as Fragger’s/Stark ARs bouncing iron sights)
-Remove Flinch when ADS.
-Increase Movement Speed in ADS, especially for SMGs.
-Decrease the time it takes to ‘ADS’.
The reasoning behind all of the above changes is to be able to counter a ‘head-glitch’ position. Right now, as it stands, the Defender who has a huge positional advantage will most likely kill you in a matter of millseconds. You have little to no chance to fight back, especially against high caliber weapons such as the K-121, Dreiss and Blischlok. With these changes, an attacker has a much higher chance to do some damage back - rather than get melted.
For the Sniper style weapons we can do the following:
-Remove Flinch completely because the Sniper doesn’t need to be punished.
-Reduce ‘Movement’ sway when you scope in, or remove it.
Why? As it stands, you have to be completely stationary to land accurate shots, or risk some random idle sway if you peek a corner. Removing the Movement Sway means a Sniper can re-peek a corner without fear of missing, if he hits… he hits. This makes the Attacker Side Sniper much weaker. Only Defensive Sniping works well.
Thoughts?