Besides waiting for Aimee since the first week I got introduced to Dirty bomb, what made me stay in this game was being on the defense for the last objective on Bridge.
It’s intense as f and it still holds true today if the teams are balanced (when I say balance, doesn’t mean when your team loses, its inbalanced. Just the general skill level of the two teams has to be somewhat equal.)
I really felt sheer, raw excitement and tension when we were defending the objective. You can see Aura’s medic station inside the vault, maybe an ammo station or ammo packs littered on the ground. With a rhino guarding one entrance and an Assault rifle merc guarding the main entrance. Proxy mines placed at strategic positions, maybe even a stoker to deny ground.
I truly believe I felt what SD wanted to create, came to fruition. Everyone was working together and it felt like we’re protecting something important and in order to do that, everyone must work together - doing their roles and covering each other.
Its not like EV maps where you just have players trying to kill others and your main strategy is to have a medic with an engineer on the EV to keep it moving/repaired. Or execution maps where certain mercs are naturally more disadvantaged over others.
I definitely would like to see more maps like the last objective on Bridge. You get to showcase every single merc’s ability. Kira’s laser/Arty for when things go bad when they’re delivering.
That kind of experience is unique to DirtyBomb and even CS can’t take it away from you guys.
P.s. I still want that Merc name release badly.