[quote=“RyePanda;185332”][quote=“Equanimity;184599”][quote=“Cuck;184566”]
shooting the snitch in the air is one of the ways players can counter aimee’s ability.
by which you need to have for each merc ( a counter).
some are harder to counter, some nearly cant.[/quote]
Though a different classification of merc, I can’t help but think of stoker. His molotovs have the same cooldown, and while they do have easy counter-play once formally dispensed, if they land a direct hit it is instant death. the molotovs are instant.
[/quote]
Molotovs are not instant death (35 damage on a direct hit I believe, and then fire damage), and do take a little bit to throw and fly towards their target, so they are not instant and they can be countered by putting out the flames with explosives or smoke.
@Equanimity [/quote]
Wiki says 35 but the most recent discussion I can find about it with numbers says it does 65 on impact, followed instantly by a tick of it’s DoT, and then of course any weapon fire your take within the second it hits you. It can easily, essentially, one shot a 120hp or lower merc with a direct hit (especially if using the front-loaded stark), regardless of whichever damage value it is. It has very low arm time and no necessary cooking time. Jumping over it still results in damage typically and it has a long effective duration at 10 seconds. It is ridiculously powerful, as it should be when compared to other fire support abilities of similar cooldown. The point was that the cooldown is ridiculously long at nearly 40 seconds for each ability respectively, and for that cooldown Aimee gets a lot less potential out of it, even when used by and especially against skilled players. If you put it in the context of comparabe abilities of other recon mercs: vasilli’s hb sensor can be hidden on the other side of walls and if used properly will have nearly 100% uptime, and has a far less punishing 15~ sec cooldown if it does get destroyed. The same could be said for redeye, especially his infrared.
Additionally, the counterplay to the molotov, by putting it out, is not something as easy as popping off a round at a slow moving, easy to spot flying object like the snitch, and it takes at least a moment to position oneself to put out the flames, and if you were direct hit you’re pretty much dead anyway.
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