[spoiler]I think at the moment Aimee’s ability, in regards to the value you get out of it among good players, is pretty much a more annoying version of Bushwhacker’s turret, (only purpose is to buy time) with a 40 second cooldown time.
She is highly defense-oriented, especially in contrast to Vassili’s wall hacks and Redeye’s HP.
I think that needs to be changed so that Aimee would be able to both be useful on offense, and not be so punishing towards people in a pub server.[/spoiler]
The changes I would recommend:
-Aimee’s spotting shouldn’t be any different compared to Redeye’s in regards to what it does to the victim. Otherwise it’s extremely obvious and makes Aimee’s ability have a lot less value compared to Vasilli’s spotting ability.
-In exchange, Aimee could have a passive that would enable her to debilitate on headshots, which would allow her to be stronger in combat, and act like a glass cannon sniper character.
-Aimee would also need help in regards to an offensive ability, due to her speed and health favoring a more defense-based experience. (Reasons at the bottom.) She is also therefore the most deserving candidate of an EMP ability considering that any iteration of Phantom’s EMP ability just encourages really bad play. Aimee doesn’t have this problem. (If Phantom needs to be buffed so that he would have a chance in offense, I think he should be the deliverable-friendly character.)
-Finally Aimee needs a better sense of what sidearms to use. The Deagle and Caulden doesn’t nicely complement the fact that she only has 90 HP. I would recommend her to use the selbstadt and MP9, and choose between the M9 or the MP-400 as the character’s third choice. Personally I would use the M9 because it would reward precision aiming, and have less DPS than any of the above weapons.
This would result in Aimee’s abilities/weapons looking like this:
Q - EMP Flare
[spoiler]Fires an EMP shot that when it explodes, it disables all deployables it comes into contact with.[/spoiler]
E - Third Eye Camera
[spoiler]Aimee throws a camera that sticks to any surface. Anything that goes within range of that camera gets spotted for the same amount of duration as Redeye’s IR Goggles. However it cannot spot enemies if they are cloaked.[/spoiler]
Passive - Debilitating Precision
[spoiler]Aimee causes enemies she shot in the face to exhibit symptoms of weakness, searing pain, and taking 25% extra damage from further shots over the course of 4 seconds. Further headshots during this time only reset the timer of this status effect.[/spoiler]
Sidearms - Selbstadt/Empire-9/M9
What made me want to post this thread right now:
[spoiler][quote=“Watsyurdeal;202212”]As long as she has 90 health they simply won’t do that, the health amounts really need to be nailed down a little more to be more standardized. There’s too many intricacies when it comes to the game’s balance that just throws things off.
But her snitch cam honestly needs to not have that weird flighty thing, it really needs to just be thrown and stick to walls like a traditional sticky cam.[/quote]
@Watsyurdeal I have an idea where Aimee could be like a glass cannon sniper, where she could use a stronger sidearm presence to complement her sniper rifle instead of higher HP.
Of course, she would have to lose the Deagle and the Caulden for that to work out. There isn’t a recon with the MP9, and the M9 or the MP-400 could round things out to the MP9/Selbstadt duo.
(This comment is off-topic in regards to the rest of that thread’s content, so I’m posting it here.)[/spoiler]