I can’t help but notice that, of the 3 snipers in the game, Aimee has arguably one of the weakest spotting abilities.
The Snitch is pretty slow, generally has a small range, and though it does debilitate people, it usually gets spotted and destroyed soon after.
Anyway, those gripes aside, I propose a small buff; letting the Snitch spot and debilitate enemies as it flies through the air. It can still be shot down pretty quickly, and the debilitation affect on lasts like 6 seconds before it needs to be renewed (which can’t happen if the Snitch is destroyed or sent out of range), but it could be enough to make it a better support ability, especially if a team is especially hard to crack at a certain point.
An additional idea would be the ability to call back the Snitch at any point. Paired with the above buff, it could take teams from behind. Result would be longer cooldown for the Snitch if it gets destroyed.
A final idea would be a way to control when it spots/debilitates people. That way it could be planted, and then be activated when the Aimee is ready to snipe, instead of it being useless and picked off when you have to take cover from the other team.
As an Aimee is one of my fav mercs, I have a secret hidden love for the Snitch. It was the closest thing we had to a starwar-esque droid in DB, and was really personified in comics. So it kinda downs me when it gets destroyed in game like the other deployables. I hope it gets more in-game personification at some point.