Aimee? are you guys excited?


(Nesodos) #41

[left]1) well, then you didnt play an awful lot of this game yet
2) but sparks can still revive on range
4) again, his cloak cant heal, havent you played him yet or where did you got that from
a good phantom can use it as what its supposed to be, a refractive armor to shield him when under fire
5)did you even read what i said?
it would be useless because a sniper is not supposed to stay close to the frontline

proxys and bushs deployables can easily be destroyed, a good sniper can score headshot after headshot when the c4 is placed on the right spot
and no, fletcher can plant his stickies around the c4 and trap engies

a good sniper wont focus on spotting enemies, they kill it with headshots
a assault ability like a grenade would, once again, require the sniper to go medium to close range where a sniper does not belong[/left]


(RedBeard) #42

nope, I would rather the game be improved.


(JJMAJR) #43

[quote=“Nesodos;156377”][left]1) well, then you didnt play an awful lot of this game yet
2) but sparks can still revive on range
4) again, his cloak cant heal, havent you played him yet or where did you got that from
a good phantom can use it as what its supposed to be, a refractive armor to shield him when under fire
5)did you even read what i said?
it would be useless because a sniper is not supposed to stay close to the frontline

proxys and bushs deployables can easily be destroyed, a good sniper can score headshot after headshot when the c4 is placed on the right spot
and no, fletcher can plant his stickies around the c4 and trap engies

a good sniper wont focus on spotting enemies, they kill it with headshots
a assault ability like a grenade would, once again, require the sniper to go medium to close range where a sniper does not belong[/left][/quote]

  1. You didn’t read number one any more? Go back and read it again.

  2. Reviving at range is Sparks’ advantage over Aura. Not having to go into the line of fire in order to help someone on their feet. That was the original point. You stated that the speed for Sparks is more relevant than her speed.

  3. Phantom’s “self-heal” ability is his cloak. Why I consider it a self heal ability is because that people can see the idiot even when he’s crouch walking, and it allows Phantom to stay standing after a headshot from a sniper rifle, even if it completely depletes his cloak he won’t take damage if it was there.

  4. Yes I read your garbage. You keep saying that a sniper class with an ability besides spotting is a stupid idea because that the sniper can’t go up close and personal and thus can’t support their team, or a sniper apparently can just go up to an objective without support and camp the damn thing from an unreachable distance until it blows.

A fire support sniper recharging abilities and not giving out ammo won’t be weak. Kira needs to stay away from the front lines due to her lower health and she’s still pretty good.

For objective specialist being “op”, even if the “plant and camp” strategy would be used, a good team would be able to take down the sniper when the guy is in a cramped spot trying to defend the bomb. If there was a team supporting the sniper it wouldn’t be much different compared to any other situation where a sniper is supporting a team of engineers.

And finally an Assault class with a sniper rifle isn’t going to be a stupid idea. If someone plays Vassili and doesn’t throw out his spotting ability, that player’s a detriment for his team because he’s not supporting them.
A sniper that supports their team’s ability to attack would just give the player the advantage of versatility and options to handle different situations. A class mostly made to exploit and manipulate the enemy’s positions instead of merely being on the front lines.

Say there’s a target that needs to be dead by any means necessary, supported by a healing station. Instead of pushing multiple people to their death to deal with that target, send in one person, and attack from a different angle while that one person could provide their full support after the target’s outsmarted and the enemy is trying to reposition to account for a different threat.

At least entertain the idea. Bridge having a better sniper option for the attackers, instead of a plain Vassili which won’t be able to do much besides pick off suckers in the open.


(Nesodos) #44

[left]first, i kinda got the feeling that you either dont understand or you just cant read, i wont make assumptions but thats how it looks like

  1. you are the one who didnt read it, learn to play fast mercs and git gud

  2. eww… no? you didnt read again, i always said that sparks’ advantage is her revive range and the speed to dodge incoming attacks, btw, read what you said and spot the error

  3. stop making it what it isnt. healing means that you can replenish lost health, refractive armor=shield
    and btw, if a crouching phantom gets a ranged headshot while cloaked he is a idiot without knowledge of his merc
    i said for a couple times now that its no heal but you refuse to read

  4. please come down from your high throne and take your head out of your a**, i just pointed out that those constellations of abilities and weapons would either be op, wont work together or dont fit the theme/tasks of the different classes

to make it easier to understand i will introduce the next step of numeration in the following lines:

X) again, no, i didnt say that they should only have spotting abilities but there are no good alternatives right now

a) you just said that mercs with low hp have to hide with range, but a proxy has to run right in front of an enemy to deal good damage, see your paradox?
a good kira won’t only attack on range, she will utilize her speed to dodge in close combat.
in this scenario, this variation of fire support would be op on open ranges, useless when there is a roof in the area
ever thought about the long cd of the laser? it is there for balance purposes because it is fcking op in the right hands

b) you know, a sniper can move?
when placed on the right place, a good sniper can suppress the plant area from a great distance without help
on a different occasion, imagine one run straight up, plant and kill/gib the first engie that tries to defuse it while your team closes up
even when the enemy team has a second engie, its a huge advanatge towards your team
you also save a spot in your squad because you dont have to decide between a engie or a long range merc

c) but a assault running straight into enemy lines, hitting nothing and not using his ability is better?
a spotter gives his team a huge advantage, no matter of attacking or defending

c2) one word, grenade
if a group of teammates cant take out a healing station they are just dumb
how would you destroy it then? when they dont have a chance of hitting the station, how would you do it then?
you just described any merc with a gun and the capability to run a different path

d) no, if your vassilis cant use the terrain on bridge to their advantage, they should not play him
bridge is a very good map for sniping, no matter of the side

and finally) ever seen a vassilli streaking sniper rifle headshots on shotgun range? no,
a sniper rifle is not made for this and thus not good at cloes ranges where a assault class should belong
on top of that, every explosive from a assault class travels in a steep arc, those are not meant to be used on long ranges and will likely miss their target
on the other hand, a straight ohk sniper rifle would be too op again
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