[left]first, i kinda got the feeling that you either dont understand or you just cant read, i wont make assumptions but thats how it looks like
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you are the one who didnt read it, learn to play fast mercs and git gud
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eww… no? you didnt read again, i always said that sparks’ advantage is her revive range and the speed to dodge incoming attacks, btw, read what you said and spot the error
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stop making it what it isnt. healing means that you can replenish lost health, refractive armor=shield
and btw, if a crouching phantom gets a ranged headshot while cloaked he is a idiot without knowledge of his merc
i said for a couple times now that its no heal but you refuse to read
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please come down from your high throne and take your head out of your a**, i just pointed out that those constellations of abilities and weapons would either be op, wont work together or dont fit the theme/tasks of the different classes
to make it easier to understand i will introduce the next step of numeration in the following lines:
X) again, no, i didnt say that they should only have spotting abilities but there are no good alternatives right now
a) you just said that mercs with low hp have to hide with range, but a proxy has to run right in front of an enemy to deal good damage, see your paradox?
a good kira won’t only attack on range, she will utilize her speed to dodge in close combat.
in this scenario, this variation of fire support would be op on open ranges, useless when there is a roof in the area
ever thought about the long cd of the laser? it is there for balance purposes because it is fcking op in the right hands
b) you know, a sniper can move?
when placed on the right place, a good sniper can suppress the plant area from a great distance without help
on a different occasion, imagine one run straight up, plant and kill/gib the first engie that tries to defuse it while your team closes up
even when the enemy team has a second engie, its a huge advanatge towards your team
you also save a spot in your squad because you dont have to decide between a engie or a long range merc
c) but a assault running straight into enemy lines, hitting nothing and not using his ability is better?
a spotter gives his team a huge advantage, no matter of attacking or defending
c2) one word, grenade
if a group of teammates cant take out a healing station they are just dumb
how would you destroy it then? when they dont have a chance of hitting the station, how would you do it then?
you just described any merc with a gun and the capability to run a different path
d) no, if your vassilis cant use the terrain on bridge to their advantage, they should not play him
bridge is a very good map for sniping, no matter of the side
and finally) ever seen a vassilli streaking sniper rifle headshots on shotgun range? no,
a sniper rifle is not made for this and thus not good at cloes ranges where a assault class should belong
on top of that, every explosive from a assault class travels in a steep arc, those are not meant to be used on long ranges and will likely miss their target
on the other hand, a straight ohk sniper rifle would be too op again
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