Aimee? are you guys excited?


(Jostabeere) #21

If they make her a squishy Vassili with PDP, no. If she will have actual value and an interesting ability, maybe.
I hardly believe the camera will be like in the closed beta files, and you won’t be able to look through it for one simple reason: Aimee will contribute even less to the team than Vassili. Vassili can still shoot stuff while his sensor is marking enemies. Aimee won’t be able to if she’s looking through her camera. So my speculation is it will be a “wall-heartbeat-sensor”, if they gonna make her lame.


(Dawnlazy) #22

A lot of people are underrating the third eye cam. That thing could be amazing, you toss it on a wall overlooking their spawn area and you can quickly inform your team about where they all went, enabling you to perfectly set up your positions to crossfire/backrape them.


(Mrarauzz) #23

@Dawnrazor vision is really good but it’s all speculation. If she does really have 80 HP I want the ability to be really good. Like the camera being controllable to get a perfect angle then your team can decide if they want to toggle that view on to their mini map. Idk just an idea I had.


(JJMAJR) #24

[quote=“Nesodos;154206”]@JJMAJR
unless you are referring to each kind of role;
1)kira is no guy, thats why she is so fast and got less health
2)sparks got the same speed as aura
3)the slowest person is rhino and hes no medic
4)sparks is not sniper anymore (which is good)

a nice addition for a sniper would be a weakspot sensor that detects 2 weakspots in the armor of any enemy that steps into its 3m radius
the weakspots are highlighted for aimee only and multiply the damage by 1.5
weakspots are small, locations are randomized and last for 5-10 seconds
[/quote]

  1. I was making a pointed quip towards the outright bias towards women when making 90% of them have less hitpoints than 90% of males, as well as the fact that the lowest health a male mercenary reaches is 100.

  2. Sparks’s speed is only relevant when running away, and not only that but her most defining ability isn’t the fact that she’s equal to Aura, it’s the fact that she can revive people at longer distances.

  3. I was talking about the slowest person among medics.

  4. I never said anything about Sparks being a sniper, and yes that’s good.

  5. That weakspot sensor idea? No. Either too RNG based or tells things people already know.

In my opinion, I would like a sniper or several that wouldn’t be using an information ability, and a few classes that aren’t snipers to be able to spot enemies.

As in, more than one.

Still waiting for that Comms Hack, SD.


(Nesodos) #25

@JJMAJR
1)its actually very logical that women are faaster and have less hitpoints because of their body build, they are smaller and weigh less
2) no, its not and if you think so you have never played with or against a good sparks before
3)jup, thats sawbonez
4)you were referring to someone that can heal and snipe and the only merc that could do (and still does) that is sparks
the only other recon would be phantom but he cant hel himself
5)it was just and idea because you wanted something different from regular snipers

the problem with giving snipers new abilities is that it would take a lot of time to come up with good ones while giving them the old ones would either make them useless or op


(ProfPlump) #26

Fucking stupid that she isn’t getting her own personal gun… Maybe they just still haven’t added it in, but I doubt it… Such a shame.


(ProfPlump) #27

[quote=“Nesodos;154551”]@JJMAJR
1)its actually very logical that women are faaster and have less hitpoints because of their body build, they are smaller and weigh less
2) no, its not and if you think so you have never played with or against a good sparks before
3)jup, thats sawbonez
4)you were referring to someone that can heal and snipe and the only merc that could do (and still does) that is sparks
the only other recon would be phantom but he cant hel himself
5)it was just and idea because you wanted something different from regular snipers

the problem with giving snipers new abilities is that it would take a lot of time to come up with good ones while giving them the old ones would either make them useless or op[/quote]

In terms of combat efficacy, Sparks and Aura are only viable with their low health because they can heal themselves, Kira is only viable with her low health because of her access to some seriously strong guns (Stark) and a devastating special ability, and Proxy is only combat viable despite her low health because of the strength of her mines, the fact that she’s often on 100hp due to Tryhard, and her access to the Hochfir (whereas Sparks and Aura, for instance, are stuck with much less powerful guns).

Aimee, however, has no such redeeming qualities. If she gets hit by a few stray bullets, she’s stuck on some serious dangerously low health and will need to heal immediately from a nearby medic. She also has a PDP, so unless she’s shooting at mercs that have 90 health or less, she has to expose herself multiple times before they are dead, whereas Vassili can pop out for half a second and take a potential insta-kill before jumping back behind cover.

Her only real quality appears to be that she’ll have a very small hitbox compared to the other snipers.


(JJMAJR) #28

[quote=“Nesodos;154551”]@JJMAJR
1)its actually very logical that women are faaster and have less hitpoints because of their body build, they are smaller and weigh less
2) no, its not and if you think so you have never played with or against a good sparks before
3)jup, thats sawbonez
4)you were referring to someone that can heal and snipe and the only merc that could do (and still does) that is sparks
the only other recon would be phantom but he cant hel himself
5)it was just and idea because you wanted something different from regular snipers

the problem with giving snipers new abilities is that it would take a lot of time to come up with good ones while giving them the old ones would either make them useless or op[/quote]

  1. The difference is too dramatic. There’s a small amount of female classes and only one of them have 120 HP. The rest don’t even have the same hitpoints as Phoenix.
  2. This argument is going to continue to no end.
  3. I never said snipe.
  1. I like the fact that you tried, but honestly I tried putting up ideas myself that put a sniper rifle into different roles besides assassination. For example, snipers don’t have a strong point with ammunition, so it would be a swell idea to make them able to recharge abilities instead. A sniper class is already defensive so Objective Specialist is enough to make them an engineer. Finally an Assault class sniper would be interesting to say the least.

(Nesodos) #29

@ProfPlump
a good aura/sparks can be really dangerous when her dodging makes her nearly impossible to hit while you get oneshot by revivr/shotgun

@JJMAJR

  1. female mercs also have a much smaller hitbox, especially sparks
  2. a good one wont get hit 80% of the time while her reviver can ohk most other mercs on smg range
  3. in your recon section you mentioned someone with heals among the other snipers, sparks is/was the only “sniper” that can heal
  4. as profplump already said, snipers dont have enough health and are not fast enough to go on close range but to recharge abilities you have to stick to your team
    objective spec would be op because of plant and then camp
    assault would either need you to go close or being straight ohk’s and can cause riots
    thats why they nerfed moa/felix

(Jesus) #30

[quote=“Nesodos;154831”]@ProfPlump
a good aura/sparks can be really dangerous when her dodging makes her nearly impossible to hit while you get oneshot by revivr/shotgun
[/quote]
Thats something people say to try to content others. Everyknows in the end if you run to her corner where she peeks and start spraying she wont be able to do shit unless getting a lucky shot, and you have to be pretty dumb to let another merc corner peek shot you and this is worth for everysingle merc no exceptions


(JJMAJR) #31
  1. Doesn’t matter. A male merc with the same hitpoints, speed, and hitbox as Aura can’t be too bad.
  2. But Aura can deal much more consistent OHKOs when Sparks has to wait to charge her REVIVR.
  3. And that’s why I think that there should be more snipers than recons and more recons than snipers. Did you know that I was referring to Phantom? All his cloak is good for is self-healing.
  4. Recharging abilities through giving out ammo won’t be overpowered for the sniper because of that fact, or if you think that’s too weak then consider that most fire supports have death from the sky as well.
    Objective specialist, being OP because of “plant and camp”? Then apparently Bushwhacker’s OP. Proxy’s OP. And Fletcher must be balanced. Do I hear snickers?
    Assaults don’t need to be close up, they should just be good at killing to make up for their weaker support abilities. Hell, a Thunder with less health and a sniper rifle to make up for that doesn’t sound so bad to me. And Thunder’s an assault class that is basically all about assassinating other Assault classes!

Actually, maybe if there’s a Dirty Bomb 2 coming out, SD would finally start making a more diverse roster than before. Maybe.

I doubt the idea though.


(Sorotia) #32

[quote=“JJMAJR;153720”]I’m saddened about the fact that bolt action snipers are only on one class, and sniper rifles in general only are used by one group of classes: recons.

[spoiler]Sniper rifles have low ammo, but it’s apparently too much to ask for a Fire Support that only recharges abilities.

Snipers that heal people would be stupid, pre-nerf Sparks being a clear example of this.

The engineer classes would be too dangerous with a sniper rifle unless we get an Objective Specialist that only has a sniper be their defining defensive ability.

So the only other option would be to make a sniper assault class, which doesn’t add much diversity.[/spoiler]

Having another recon class with a sniper rifle? Just like what happened with Stoker having another assault rifle. Less potential diversity, sigh…[/quote]

What else would have access to Sniper Rifles? A fire support would be insane…a Sniper with unlimited ammo? A engineer…a class that is in a lot of close combat while doing his/her job? A assault…a class meant to push the lines with a weapon that many people play behind the lines with? Like you said…a medic sniper…Sparks were nerfed to hell because of people.

There just isn’t much else that would fit…


(JJMAJR) #33

I talked about a fire support sniper option being able to recharge abilities instead of give out ammo, so that the sniper won’t have unlimited ammo.

I also said that snipers are already very defensive so Objective Specialist is pretty much all that is really needed for such a class.

An assault class is mostly defined through straight up killing ability. Not through pushing into a tightly protected area. Otherwise Rhino isn’t much of an Assault character, now is he?

When people don’t read my posts beyond the basic statements…


(Naonna) #34

Wait, so… you want Nader, Fletcher, and Arty to use their abilities MORE often than they already do? o.o; Why…?


(ostmustis) #35

no, snipers are ruining the game (for me)


(JJMAJR) #36

Well, some mercs need a nerf, so forcing them into a tight area in order to be spammy would be a fair risk/reward tradeoff.

Thanks for stating your bias.


(Jesus) #37

the one good sniper player in 500 player you see every 50 match is ruining the game while spamming explosives is perfectly fine. You are so deeply biased i can see adele rolling


(Nesodos) #38
  1. but aura can dogde far better and a good one will get you once you cant follow her jumps anymore
  2. aura has to come closer(shotgun range) to ohk while sparks can use her revivr for ohk’s at smg range, she also can revive on range
    4)i knew you would think of phantom but he cant heal and the cloak is very good on dark maps like chapel, its also useful when used as whats it supposed to be, refractive armor
    5)it would be op with self recharging ammo, useless with something thats oriented on teammates, see the dilemma?
    a sniper is not supposed to fight in the frontlines where the ability would be useful
    the plant and camp thing is mean because you can plant, run to safe distance and kill everything thats heading for the bomb
    and yes, fletcher needs serious balances that will presumably strike among the next few updates
    assault mercs need to be close enough to deal damage with their abilities like fraggers frag or naders nades have limited range
    they also offer strong weapon choices to get the job done instead of giving ammo
    assault range is not the range where a sniper should operate

@Jesus
a good sparks wont camp in a corner and peek out from time to time
sparks veterans keep moving from cover to cover while placing shots and will walljump a lot when in danger


(LifeupOmega) #39

Not in the slightest.


(JJMAJR) #40
  1. Not relevant to this point.
  2. Aura also has higher DPS.
  3. Any good player would be able to see a Phantom. That’s why all his cloak is good for is self-healing.
  4. A fire support class that could recharge abilities instead of giving ammo. It’s not the same as a fire support class that only gives ammo to teammates.

A plant and camp is mostly the idea of being able to go to the bomb and defend it from a safe distance. Proxy and Bushwhacker can eliminate a lot of fire from them by using their abilities, making them capable of that strategy. Fletcher isn’t strong with that kind of strategy, being extremely focused on attacking.

Not only that, but the only maps where that could possibly become a serious problem would be Dome, Terminal, and Overground. All of the other bomb spots would be too cramped or nonexistent to make plant and camp a viable strategy.

An assault class I mostly define as being specialized in a lot of killing. Killing and neutralizing targets are the assault’s support abilities. Having a sniper that uses abilities to kill or disorient instead of scout out enemies, that alone would make it an assault class. For example, a sniper class using flashbangs. Or hell, Javelin might as well be carrying a sniper rifle for an ability.