Can anyone tell me whats wrong with my script? Or at least with this portion of it?
deathmonkey
{
attributes
{
aim_accuracy 0.5
aim_skill 0.75
attack_skill 0.6
inner_detection_radius 1024
alertness 2500
hearing_scale 0.3
inner_detection_radius 640
}spawn { }
trigger deathmonkey_2
{
runtomarker x1
runtomarker x2
runtomarker x3
runtomarker x4
walktomarker x5
}death { objectivemet 1 }
}
My main problem is that after he is killed, the objective is supposed to have been met. But if I walk to the end of the map, the end map info that usually pops up on the screen and displays stats, etc, doesnt show. It shows before i shoot him (and tells me i havent completed an objective) but after he is killed it says nothing.[/quote]