Ok so I think Iāve tried the maps enough now to be able to adequately sum up my thoughts and feelings.
Foundersā Tower:
When I read the original description ātakes the battle for the Ark to dizzying heightsā, I originally thought itād be office battles with vast windows overlooking the Ark. What we did get was very nice, though I feel that some of the corridors are incredibly narrow. At times I end up having to wait behind my teammates because the halls between areas are just so cramped! Lots of excellent SMART usage though, itās a veritable playground of possibilities.
Labs:
I find the initial area to be a little small. Again lots of corridor fighting and most of the action takes place right next to the bomb sites. That being said the vertical aspect of the fighting is an excellent design decision. Really emphasises getting the high ground to cover objectives. Likewise in the second area, plenty of overwatch positions and this time there are plenty of alternate routes to flank with. Lots of areas to get the drop on your opponents which is great.
UAV:
Like most people, Iād be lying if I said I wasnāt a little dissapointed that more vertical freedom wasnāt given with the flight mode. That being said the device is functional and is nice to throw out every now and then. The explosion is a nice bonus if you get pushed off an area (so long as you can find where to aim from your spawn to initiate control).
Napalm Grenade:
An excellent addition for cutting off your opponents and the real lethality boost this game needed. Thereās nothing Iām more scared of in the game now than the wall of flames this ability creates. Very useful when defending specific areas (such as the Arkoral sample in Labs).
Pyro Mine:
Similar comments to the Napalm Grenade. Love it, really makes me consider my options when faced with it and it makes an absolute amazing defensive system when used in areas players have to backtrack from. Anyone seen what happens when you put this on the door to the CCity vaccine sample? Absolute chaos!
Field Regen Unit:
Although not quite as impressive as the other abilities this one still ends up being good in my book. Once again, very nice on defense as you can set it up out of direct line of fire for teammates to quickly boost themselves between battles. I greatly prefer it over Metabolism considering how many supplies that one takes to effectively aid your team.
Tactical Scanner:
Honestly Iād say this was the low point of the DLC. I understand that coming up with a universal ability thatās not too overpowered is a bit difficult but this one in particular didnāt quite reach the bill. Donāt get me wrong, itās nice to be able to see what opponents are packing before engaging but the timing is so short and there are much more worthwhile abilities you can spend this level credit on.
Bayonets:
I always find myself pushing people over in Brink, either in direct combat or when ambushing them. Though itās never been that valid a tactic until the addition of Bayonets. Fantastic addition that really aids in getting someone out of your face quickly. My only regret is that I canāt mount it on my beloved Mossington for ultimate CQB dominance.
Weapon Shields:
When I finally understood exactly how these worked I have to admit I was a little dissapointed. Donāt get me wrong, the fact they completely block bullets is nice but the area covered is so small that it hardly warrants the massive hit in equip speed when using them. Personally I donāt like this much as the minimal defense this attachment provides is vastly superceded by the combat effectiveness of the other attachments.
The Sad Punk:
Itās like you knew exactly what I wanted without me even having to say anything! Iāve always wanted more long-sleeve under shirts in the game as well as more practical body armour for the Resistance and you met both of these wishes with perfect execution. Nothing much to say, my Resistance character now sports mostly this Archetype with the Boiler Suit pants for added pouches.
The Limey:
I got pretty much what I was hoping for with this archetype though I was desperately hoping this would have long sleeves instead of short sleeves (see previous comments about The Sad Punk). Still, 90% what I wanted for this and you even added some nice equipment accessories to the pants. Good stuff.
Overall:
Honestly Iām really digging this new content. Everything at least met my expectations and has definitely helped add more variety and replay value to the game. If this is the kind of content we can expect to see from future packs then I canāt wait to hear when the next oneās coming! Thanks again for your continued support.
Regards,
Nexo