:mad:
Hello,
I have 3 servers brink and now after the update impossible to start, I start pulling my hair and no announcement has been made by EA to have a functional server after this update.
They get stuck on “initialized” and can not be accessed
Here is my command line:
brink.exe +set net_serverDedicated 1 +exec server.cfg +set net_ip **.**.**.** +set net_serverPort 30015 +set net_serverPortMaster 30115 +set exec_maxThreads 4 +set si_maxPlayers 16 +set fs_userpath C:\*************\*******\***** +set net_serverAllowHijacking 0
and my CFG
// Server Hostname
seta si_name "[FR] EFALL.Org // BrinK Public Server //"
// Server Advertisement Settings
si_adminName "EFALL"
si_email ""
si_irc ""
si_motd_1 "Bienvenue sur le Serveur"
si_motd_2 "EFALL Recrute"
si_motd_3 "Visitez www.Efall.org"
si_motd_4 "Fair Play & Fun"
si_website "http://efall.org"
si_serverURL "http://efall.org"
//-------------- LOAD GAMETYPE ----------------//
exec server_stopwatch_standard_vs.cfg //This assume this file is in your base directory.
// Rcon Password
set net_serverRemoteConsolePassword "********" //was commented out
// Private Server Password
set g_password "" //was blank
set si_needpass 0
// Allow Co-Op Players to Borrow your Server [0 = no, 1 = yes]
set net_serverAllowHijacking 0
// Multiplayer Mode (Changing this will break the server)
set si_onlineMode 3
// Maximum Player Rank [ 0 = Rank 1 players only, 1 = rank 1 and 2 players only , 2 = rank 1,2,3 players only
// 3 = rank 1,2,3 and 4 players only , 4 = all ranks allowed
set si_maxRank 4
//-------------- Gameplay Configurations ----------------//
// Multiplayer Rules [ sdGameRulesStopWatch, sdGameRulesObjective ]
// Singleplayer [ sdGameRulesChallenge, sdGameRulesCampaign ]
set si_rules sdGameRulesStopWatch
// Play Mode Setting [ 0 = solo, 1 = coop , 2 = versus ]
set si_playmode 2
// Friendly fire [ 0 = off , 1 = on ]
set si_teamDamage 1
// Minimum Amount of Players to Start a Game
set si_minPlayers 2
// Toggle Spectators [ = off, 1 = on ]
set si_spectators 1
//specifies whether the match time is controlled by script or uses the si_timelimit cvar. [1=on, 0 =uses si_timelimit]
set si_scriptControlledtimeLimit 1
// Time limit in minutes [ default = 20 ]
set si_timelimit 20
// Toggle Player's Ability to Join Team's with more Players [ 0 = off , 1 = on ]
set si_teamForceBalance 1
// Toggle Voting [ 0 = off, 1 = on ]
set si_disableVoting 0
// Bot Difficulty [ -1 = any, 0 = easy, 1 = normal, 2 = hard ]
set si_botDifficulty 1
//seta bot_aimskill 3
//seta bot_minclients 10
// Percentage of Players to start Match [ default = 51 ]
set si_readyPercent 51
// Allow Warmup Spawning [ 0 = off , 1 = Allow and restart when enough players , 2 = Allow and don't restart when enough players ]
set si_warmupSpawn 1
// Rim Lighting tints on Enemies [ 0 = off, 1 = on ]
set si_enemyTintEnabled 1
// Allow player to join the game without waiting for round to finish [ 0 = no, 1 = yes ]
set si_allowLateJoin 1
// Toggle Overtime [ 0 = off, 1 = on ]
set si_allowOvertime 1
// Toggle Global Chat [ 0 = enabled , 1 = disabled ]
set si_disableGlobalChat 0
//Allow overtime
set si_allowOvertime 1
set logfile 1
//----------------- VOIP SETTINGS -----------------//
set si_globalVoipEnabled 1 // GLobal VOIP [ 0 = off, 1 = on ]
set si_teamVoipEnabled 1 // Team VOIP [ 0 = off , 1 = on ]
//--------------- MAP ROTATIONS -----------------//
//Execute map rotation [ Working only with si_rules = sdGameRulesObjective or si_rules = sdGameRulesStopWatch ]
g_mapRotationFixed "mp/refuel,mp/ccity,mp/sectow,mp/reactor,mp/aquarium,mp/resort,mp/terminal,mp/shipyard"
// Spawn the Server with a Paticular Map
spawnServer mp/ccity.entities
Thank’s for your help !:mad: