After Some Advice


(fergie) #1

well were do i start, i have never made a map or mod or anything in ET and do not have a clue where to start.

Basicly i want to create a mod, but i want to keep it simple, basicly all i want to do is create a gun that will run in et or alongside any mod.

Please help, what do i need and what do i do, or is it best to quit while im ahead and just go back to playing lol.

Any help is greatly appreciated, and will be mentioned in the readme ect, unless you wish for your name not to appear in it.


(bacon) #2

The best way to learn is just mess around with the code a bit to see what everything does. Then progressively move towards harder code.
It’s also a good idea to look at some quake3 code tutorials/examples too.


(fergie) #3

told you im not much good, ive fallen at the first hurdle

ive downloaded the C++toolkit 2003, and ive downloaded the source code, but how do i get the 2 to work together?

I did what it says in the course code readme, and use the wolf.dsw file, but windows doesnt recogniize the file, so i told it to open with the C++toolkit and it comes up with an error saying that its is not a valid win32 application

What am i doing wrong?


(Magik) #4

To open the wolf file you’ll need Visual Studio not just the toolkit.


(bacon) #5

You can get a free version of the vc++ 2005 beta here. IMO, vc++6 is the best version of vc++ out there.


(fergie) #6

thanks for the help, ive got it working now (i think), ill have a play with it tonight and start learning the code ect

Im sure ill be back with more questions but for now thankyou


(fergie) #7

has anyone got or know of a good tutorial, i had a look for about an hour an only found one good one but that was no use as it was all for how to do variouse things in quake 3 and when comparing the code they are nothin alike

thanks in advance


(SCDS_reyalP) #8

There are few if any RTCW or ET specific tutorials. The specifics of Q3 are different, but the organization of the code is very similar, as are most of the important functions.