Everyone can do everything, just that some of it needs practice to pull off
the entire balance of the game revolves around the assumption that each soldier is fully capable of performing his task, but that one of the armies will emerge victorious. that’s kind of the whole point of the game…
Which is where skill gaps come into play, and where practice & play time should be separating players personal abilities, hence the use of matchmaking.
it’s why hacking a radar or disarming a bomb is about holding a key for a seconds instead of computer programming or electrical surgery
Brink had a single button to do everything, look how that went.
that is false. quake’s in-game tutorial is garbage and almost no new players would be able to do that jump (and it’s not even the hardest one)
i’d bet that 95% of players who played for a year can’t even complete that jump more than 5% of the time
That is personal opinion, therefore there’s no false or true, you can simply disagree.
you went out of your way to watch youtube tutorials that would scare away any reasonable person. that has nothing to do with the game as 99% of players will experience it
I’m a reasonable person, it didn’t scare me, or the countless others that vested the same interest, you’re granduring drama queen scenarios here.
giving good players a way to dominate by huge margins doesn’t really benefit a game like extraction.
it’s fine for games like starcraft 2 where the entire focus is 1v1 e-sport and the matchmaking actually works, but it just makes it impossible to get fair teams in other types of games
Again we’re back to matchmaking and ranked based match ups. I’m just curious, which other games that have matchmaking have also made it “impossible” to get fair teams?
if movement/shooting skill becomes so dominant over everything else, then why bother with this game instead of an arena shooter?
Did you even play RtCW, ET, ETQW? The movement in those had depth yet didn’t dominate the gameplay. Did you just see me mention Quake 3 then simply latch onto that and assume I meant Q3 movement?
“Q3 is an example of input vs output”
“Argh, he wants Q3 movement!”
Inferno is absolutely right, you need all aspects to be successful. Some may say that being weak in one area can be balanced by being stronger in another area, problem is, Xt’s movement has no room for skill improvement at the moment. I guess time will tell with the other additions but I may be a little sceptical given how SD really don’t want to let there be any significant sort of skill gap for it. Then there’s also the fun factor, Xt’s movement isn’t fun and there’s no real sense of accomplishment with it. Before, everyone could do everything in Xt, going by the active player count not many people thought that was fun


