Advice for Noobs


(Jess Alon) #1

I think this thread is desperately needed. Some players get Brink and get totally frustrated because they aren’t used to this style of objective gameplay.

So here’s my first simple piece of advice for the new kids. If you’re trying to capture an objective then set it on your objective wheel. The reason this is important is that you can see the status in your top right corner as well as have the position marked for you.

OK so you probably know that the objective wheel will show you where objectives are. But the reason that the percentage in the corner is so important is that it can aid you in knowing just when to rush in. One thing you need to master is knowing when to rush in and which way to rush in. Some ways into an objective provide more cover then others and you should plan accordingly depending on your bodytype and weapon loadout. And your combat role and class.

If you are securing an objective to complete sometimes it’s a good idea to hide out NEAR the objective but not IN the same area and pick off incoming defenders if possible from a strategic position. If you see progress stop on that objective you can assume even without VOIP communication that defenders have stopped your team. And you can lay traps in your choke point you are hiding out in and then move to the objective to prevent them from reversing your team’s progress.

So Noob tip number one keep an eye on the percentage and plan accordingly. That is way more important then just killing people and getting awesome headshots.

I hope that helps and I invite everyone else to contribute any helpful entry level tips.


(JFarrell) #2

Or maybe the challenges could be renamed “Training” and toned down a whole lot? I think that in the beginning that was their purpose. Players should also be prompted to check the Tips Database and the Tutorial videos, they’re easy to miss.


(H3LLS1) #3

Great idea for a thread.

Another tip:

Play to your CLASS. If you’re a medic…don’t go running ahead of me in attempt to, for some reason, scavage kills from the soldiers and engineers. K/D doesn’t matter…the objective does. Support us. feed us health, get us off the ground, and I’ll keep giving you Kevlar to help keep you alive.


(Kalbuth) #4

[QUOTE=H3LLS1;325567]Great idea for a thread.

Another tip:

Play to your CLASS. If you’re a medic…don’t go running ahead of me in attempt to, for some reason, scavage kills from the soldiers and engineers. K/D doesn’t matter…the objective does. Support us. feed us health, get us off the ground, and I’ll keep giving you Kevlar to help keep you alive.[/QUOTE]
Not always the case, I’d say
It was the case when playing medic as GDF on ETQW, because of the insta-revive, but the way revive works in Brink, you’re sometimes better off cleaning the area before handling revive. I prefer to stay behind, heal while the soldier is fighting and go support the soldier by shooting myself. Medic is not just a syringe on foot


(H3LLS1) #5

[QUOTE=Kalbuth;325574]Not always the case, I’d say
It was the case when playing medic as GDF on ETQW, because of the insta-revive, but the way revive works in Brink, you’re sometimes better off cleaning the area before handling revive. I prefer to stay behind, heal while the soldier is fighting and go support the soldier by shooting myself. Medic is not just a syringe on foot[/QUOTE]

true enough. i just see too many medic noobs running past me in the middle of a fire fight to try to get kills and drop like a sack of potatoes. LOL they just don’t realize that if they play to thier class a bit better, they’d last longer and have more fun.


(NotARelevantTarget) #6

It’s amazing when you see a suicide medic run into a firefight (or someone running up to and meleeing someone they just incapped), they immediately get murdered by the swarms of enemies which are still nearby, you check the scoreboard and they’re not a bot.
Playing your class is great, but don’t forget about all the murdering going on.


(obliviondoll) #7

Don’t run into a fight as a Medic when your teammates are still up and fighting.

Don’t charge the frontlines unless you’re a Soldier with a bunch of 'nades ready to throw, or another Soldier has thrown a flashbang into the room. Even then, if you’re a Medic, hang back and go for the revives/heals more than the kills. Killing is secondary when you have teammates still supporting you.


(Kalbuth) #8

Again, sorry to be the negative voice, though most of the time yes hanging back is better, but there are times when you have to rush.
Namely an objective defense, for example. I’ve rushed into 3 ennemies with both my weapons discharged, as a medic, leaving other players hanging back. Because 1 of the 3 guys was an engineer defusing our bomb. I tackled him, repeatedly (luckily the other 2 didn’t hit me too much in the process).
Bomb go boom, job done
That’s ofc very specific example, but just to say, there are sometimes things more important than sticking to your role


(Jess Alon) #9

IMO Medics should stick to super close range weapons like the mossington or the tampa. When I play medic I slide tackle my way through rooms turn around and take everyone out while backing up and reviving my team. But your load out should be based on your playstyle. That’s what brink is all about.


(H3LLS1) #10

[QUOTE=Kalbuth;325607]Again, sorry to be the negative voice, though most of the time yes hanging back is better, but there are times when you have to rush.
Namely an objective defense, for example. I’ve rushed into 3 ennemies with both my weapons discharged, as a medic, leaving other players hanging back. Because 1 of the 3 guys was an engineer defusing our bomb. I tackled him, repeatedly (luckily the other 2 didn’t hit me too much in the process).
Bomb go boom, job done
That’s ofc very specific example, but just to say, there are sometimes things more important than sticking to your role[/QUOTE]

AHH…but you play a little more advanced than most noobs should (or would), wouldn’t you say? I can see doing stuff like that when you see a window to take advantage of. But speaking very general terms for the poor kids that haven’t locked down the game play yet, it’s best for them to play to their class until they get more of an understanding of how to play. Agreed?


(obliviondoll) #11

[QUOTE=Kalbuth;325607]Again, sorry to be the negative voice, though most of the time yes hanging back is better, but there are times when you have to rush.
Namely an objective defense, for example. I’ve rushed into 3 ennemies with both my weapons discharged, as a medic, leaving other players hanging back. Because 1 of the 3 guys was an engineer defusing our bomb. I tackled him, repeatedly (luckily the other 2 didn’t hit me too much in the process).
Bomb go boom, job done
That’s ofc very specific example, but just to say, there are sometimes things more important than sticking to your role[/QUOTE]
Great example of an exception, actually.

Also, heavy Medics, if they’re kitted out just right, can tank relatively well when supported by good teammates (including at least one other Medic)


(Jess Alon) #12

Yeah guys. For the sake of new players. Let’s keep it simple.


(Sinner) #13

If you get killed more than twice in same spot before reaching the objective, look for another way around. There are plenty of side passages and alternate routes to take that will allow you to flank the enemy.


(Kalbuth) #14

Well, I would advice 1st, before the class, to learn the maps and their objectives.
I’ve seen too much of whole groups of newbies, following each others nicely, doing their class job like they’re supposed to be, but having no clue about what the objective was, where to go, what to do once there.

Typically, when in need of blocking a document transport, they stick together, and track foes on their path. If target has the document, all the best. If target is a random enemy passing by, they’ll focus on this area for years, leaving the docs go untouched :slight_smile: I’ve seen that already multiple times

Objectives are more important than your class when time comes to fill said objective. When you hear your fellow soldier say he planted the bomb, stick with him, but 1st and foremost, block any attempt at defuse, and gib opposing engineers when they are down. Yes, between reviving your comrade and gibbing a lone engineer, if you have to chose, gib!
when you hear the “pssssht” of engineer defusing a hack tool (what, do I have an engineer fixation? :slight_smile: ), toss your nade, tackle him, anything…

From what I gather from people I saw starting playing around me, getting the maps and objectives is the most difficult thing when beginning. I’m not sure the game and its mechanisms explain them well, tbh


(obliviondoll) #15

Adding to this… EVEN AS A HEAVY, there are ALWAYS at least two ways in… ALWAYS. Usually more, and usually a couple of Medium-and-smaller, or Light-only routes along with the multiple paths Heavies can take.


(suho) #16

If you play an engineer, always give away as many weapon buffs as you can spare (u might wanna keep some supply for mines/turrets). Especially when you respawn look around if you see someone else respawn and then give him a buff.

As a medic however you do not and I repeat you do NOT want to do that. Do not waste your supply by healthbuffing everyone who has already a high HP value! Yes, you can give your metabolism to someone at spawn, that is ok because until you are at the front your supply will be maxed again.
I say this because i have seen a lot of medics just healthbuffing everyone until they dont have anymore supply when they really need it to revive. Also you might wanna try to stand behind a little and not let your teammates die in the first place so give them a buff when they are low on HP but ONLY when they are LOW!


(Jess Alon) #17

Also a note to new players. Don’t feel like you have to rush ahead to get kills. It is much better to flank your enemy and for all of you to be supporting one another. A team that buffs together and watches each other’s backs keeping chokepoints clear will stay alive longer. Sometimes you also just need to wait until back up arrives if things get hairy. A general rule of thumb when entering a room until you learn more advanced tactics is a soldier should flashbang a room and then enter follow by engineers and THEN by medics. Good operatives should already be creating chaos and generally should be played by players that can keep low key and mark and comm hack everyone so you know how to approach a situation by addressing your radar.

Also if someone told you that the yellow diamond is you on the radar/mini map… it is not… that’s the objective.


(RadBrad31) #18

There’s a little saying I try to stick to in Brink while I’m playing…

If at first you don’t succeed, do something else.

If you try the main objective, and aren’t getting much backup at the time for whatever reason, or they’re really entrenched, go take another secondary objective. Steal a command post. Go spot some mines. Maybe pick up a sniper rifle and pick off from range to draw enemies away from an objective. Once your secondary objectives are covered, go back to the main and try again.

It’s a great way to gain xp and help your team. You can always be getting xp for taking secondary objectives, rather than running into a main objective with little to no hope of taking it. And when people are distracted trying to re-take command posts, it’ll clear up the main and let you make your move.


(Lu-Tze) #19

1.Dont’ give me adrenaline at our spawn seriously wtf.:stroggbanana:
That happens way too often to me.
it only holds 5 seconds.

  1. you can refill ammo at command posts, if your soldier doesn’t want to give you some or has no supply.

  2. don’t spam your abilities:
    don’t give anyone ammo who doesn’t need it, you actually get more xp the less ammo the guy has.
    Health buff is best used when someone is fighting and getting low on health instead of before a firefight.

  3. Health buff/ revive key personal first
    (other medics and objective class).

  4. If you are attacking attack in groups.

  5. If you are attacking don’t camp and snipe :frowning:
    I have been deadlocked way too often with half my team sniping enemies too far from the objective to be of much help.
    Example: on Resort where you have to blow up the pillar as resistance. Security where sniping us from the supply command post. so 3 guys thought hey lets stay at our spawn and snipe back.
    Their snipers got revived most of the time and the fight didn’t move in any direction until the timer ran out


(suho) #20

Please promise me all you people who are new to this game that you will NOT do that. Sniping is not very effective on most maps, especially when you are attacking. There are very few situations where sniping might make a difference and you should leave that to advanced players who really know what they are doing.
To all you new players out there: It might be fun for you to snipe but I can assure, you are not helping your Team and thus making the game less enjoyable for everyone else. If really you are unsure what to do, or if you are running against a Wall, I highly recommend the first thing you do is this: Push the Teamchat button and ask what you should do. With any luck there is someone who takes you under his wings, maybe create a fireteam with you.

[QUOTE=Lu-Tze;326264]6. If you are attacking don’t camp and snipe :frowning:
I have been deadlocked way too often with half my team sniping enemies too far from the objective to be of much help.
Example: on Resort where you have to blow up the pillar as resistance. Security where sniping us from the supply command post. so 3 guys thought hey lets stay at our spawn and snipe back.[/QUOTE]

Oh, I could not agree more. If you are getting pushed back into your Spawn it is mostly because of two reasons:
a) Too many players were doing something wrong, like sniping or not doing what needs to be done which includes switching class when there isnt a sufficent amount of medics or engis.
b) The combat skill of the enemy Team is superior.
c) A combination of a) and b).

If everyone pulls together it is quite easy to overcome such situations:
1.) Everyone needs weapon buffs.
2.) You need at least one soldier with flashbangs.
3.) Soldier trhows flashbang.
4.) Everyone charges in and takes over the supply command post room on Resort for example.
You might die trying but you shouldnt not care!