Advice / feedback / errors about Dirty Bomb


(planetaryCook) #1

I do not know where to start, if things from positive or negative.
I’ll try to be equitably as possible
I start with things you do not like.

1 - the gameplay: it looks like a very abp reloaded where players are too small and too fast and dancers, so when you’re in the game you lose a lot of time in the aim and shoot, time to use the visual zoom the enemy player is already behind you .

Not very realistic I would say …
I think the speed is the size of of the players should respect the reality.

2 - maps and environments very small
there is no space to hide or do a raid or a stealth kill.

3- graphics and sound
The graphics texture and sound weapons unrealistic.
seems to be a Pegi 3.

positive aspects
The game is presented as exciting in some parts.
The mercenaries of the game are great, leave a lot to imagine and then engage the player.
Very nice also the advancements of these characters.

I admit that it was not the final product.
I am convinced that if the game is revisited graphics, sound, and gameplay will be a great game, because the characters are all qualities


(Rhyno) #2

The gameplay is incredible as it currently is. It’s reflex and aim based. The players who put in work and practice their aim will succeed against the casual players who don’t. And that is 100% the way it should stay. Also regarding your issue with maps being too small with no places to hide…yeah that’s not the kind of game this is.


(Jinuaja) #3

Yeah I agree, but then again that doesn’t support all classes. Like the man trying to close in with a shotgun, or the sniper trying to take his shot with out being spotted (etc). If you catch my Drift.


(LiNkz) #4

There are usually couple of ways to progress in the map at every objective, I mainly use shotgun / sniper and I never felt like I couldn’t get close or I couldn’t hide.

If you are attacking there are usually good places for shotgunners, but you need to go through visible areas to get there, so it’s not risk free.

Sniper’s usually have only 1-2 spots that are absolutely golden when holding each objective other ones are either too risky (multiple angles to come from) or a possibility for easy flank, but using your merc ability usually helps in these positions if you really want to be more aggressive. Just for example did my personal best while defending in Chapel with proxy / vassili combo: 60/14 KD and 20K score.

Players are super fast, I know, it’s the game’s approach to fps. Only thing I would actually like to see is some kind of SMALL penalty when you change direction. Double-jumping is fine since the path is predictable but when you change your direction instantly it’s pretty hard to follow sometimes.

I hope textures and sounds will be updated, totally agree.