ok, i started making an advanced elevator cause ive got bored lol. I got an error called G_scripterror: scriptmover must have a name and an identifier: button1b
I know i have got this problem before and someone on here was able to answer this.
The thing is, i dont know what ive missed to cause this problem. Here is my script
rightdoor
{
spawn
{
}
trigger rightdoor_open
{
gotomarker rightdoor_open
wait 500
gotomarker rightdoor_closed
}
}
leftdoor
{
spawn
{
}
trigger leftdoor_open
{
gotomarker leftdoor_open
wait 500
gotomarker leftdoor_closed
}
}
rightdoor2
{
spawn
{
}
trigger rightdoor2_open
{
gotomarker rightdoor2_open
wait 500
gotomarker rightdoor2_closed
}
}
leftdoor2
{
spawn
{
}
trigger leftdoor2_open
{
gotomarker leftdoor2_open
wait 500
gotomarker leftdoor2_closed
}
}
elevator_move
{
spawn
{
}
trigger move_up
{
stopsound
playsound sound/movers/misc/big_gate3.wav volume 96
wait 1000
trigger elevator move_up
}
trigger move_down
{
stopsound
playsound sound/movers/misc/big_gate3.wav volume 96
wait 1000
trigger elevator move_down
}
}
elevator
{
spawn
{
setstate button1a default
setstate button1b invisible
setstate button2 invisible
}
trigger move_up
{
stopsound
playsound sound/movers/misc/garage_door_start_01.wav volume 96
wait 50
playsound sound/movers/misc/garage_door_loop_01.wav volume 512
setstate button1a invisible
setstate button1b default
setstate button2 invisible
trigger button1b_up
gotomarker elevator_up 50 wait
stopsound
playsound sound/movers/misc/garage_door_end_01.wav volume 96
setstate button1a invisible
setstate button1b invisible
setstate button2 default
trigger rightdoor2_open
trigger leftdoor2_open
}
trigger move_down
{
stopsound
playsound sound/movers/misc/garage_door_start_01.wav volume 96
wait 50
playsound sound/movers/misc/garage_door_loop_01.wav volume 512
setstate button1a invisible
setstate button1b default
setstate button2 invisible
trigger button1b_down
gotomarker elevator_down 50 wait
stopsound
playsound sound/movers/misc/garage_door_end_01.wav volume 96
setstate button1a default
setstate button1b invisible
setstate button2 invisible
trigger rightdoor_open
trigger leftdoor_open
}
}
button1b_move
{
spawn
{
}
trigger button1b_up
{
trigger button1b move_up2
}
trigger button1b_down
{
trigger button1b move_down2
}
}
button1b
{
spawn
{
}
trigger move_up2
{
gotomarker button1b_up
}
trigger move_down2
{
gotomarker button1b_down
}
}