Advanced and Counter maps. Multi-location objectives.


(Iramaj) #1

Posted By Naqel on thebrinkgame.com Community Forum. I Felt this would benefit from discussion here, as well. I tried to search for some of the terms and did not find similiar posts. Sorry if duplicated.

Posted 24 May 2011 - 08:13 PM
Something inspired kinda by things we already have.

“Advanced” maps:
Imagine if on CC you could go straight for the crane, without waiting for the bot to reach it. That’s how the advanced maps would work.

Just like on Resort or CC you can go straight to blow up the bot escort obstacle, Advanced maps would lay out all the possible main objectives, without telling you what has to be done in what order.
Sure, you might think it creates unnecessary chaos, but let’s face it, the same 2 chokepoints per map get repetitive at some point, and it’s way more interesting to be able to switch focus, and earn some extra time, when you see you’re not getting anywhere with that hack or HE charge.

“Counter” maps:
Counter maps work like all the traditional objective ones, there’s a twist however. Both teams have an objective, that let’s them win the match outright.

What if the Resistance couldn’t get the robot off the Resort pelgo? Well, they wouldn’t get the Nav Computer, of course. If the security blows up the ramp, the bot won’t get on the boat, and they succeed in preventing the Resistance from getting the Nav Computer.
Obviously some maps would have to have such objectives appear later in the match, but any new ones can be designed around having such a solution. It’s interesting to try getting through guys that try to stop you, but it’s even more interesting to try stopping them at the same time.

Multi-location objectives:
Have you ever wished you could plant a second hack box on the other vent control panel on Reactor? Now you can.

The idea is simple yet brilliant: having MORE objectives, that can be or have to completed at multiple locations. Hacking the vent from two different sides? Bowing up one of three pillars holding a structure? Fixing two cranes cause one is not enough? Escorting multiple hostages?
Possibilities are ENDLESS! Wait… Isn’t that the theme of the game? IT IS!


(SphereCow) #2

Agreed, sort of.


(Jess Alon) #3

That’s one way to keep brink’s objective based gameplay but still have more modes.


(DarkangelUK) #4

I’ve always been vocal about my desire for dual objective maps where both teams are attacking/defending, and Luddens was quite right in saying that ET’s appeal was the non-linearity of the objectives.

I’ll be honest, I don’t see it happening except with the SDK and user created maps. The official map formula seems stuck in place and I don’t think that’s going to change.


(light_sh4v0r) #5

I proposed Refuel a while ago as well. You can easily do some of those objectives simultaneously.


(DJswirlyAlien) #6

Short answer is no. I’ve witnessed the damage first hand what unbalanced maps in attack and defend games do. Plus I like the one objective at a time approach. It allows for realistic strategising (as in strategies that actually will be implemented) but more importantly, doesn’t spread combat to thin either. Often over complication of basic things can ruin them.

I would mind though seeing the same maps with new missions though. A great way to re-use content already existing.


(tokamak) #7

You can´t just open up objectives for all maps. Dual objectives are one thing, ETQW and W:ET implemented with great care in certain maps. But that doesn’t mean these maps are necessarily suitable for these things.


(Je T´aime) #8

both teams attacking/defending ftw, if not when and if SDK is released i bet there will be plenty of those.


(iFork) #9

This would be awesome


(Kazang) #10

The lack of simultaneous objectives in Brink makes me want to punch a kitten.


(Iramaj) #11

What is up with people and hurting cats?


(DarkangelUK) #12

I guess it’s the only way they get to abuse some pussy

:cool:


(Iramaj) #13

:eek:

I am surprised there has not been any more information or screenshots of this upcoming DLC. Maybe this type of stuff will be in founders tower?


(matsy) #14

Personally Refuel kind of reminds me of Radar and I would have loved to have seen a map like that in Brink!