Adlernest_final


(DerSaidin) #1

Adlernest has gone final
And the changelist:

Notable changes since b7c:

  • Boost exploit fixed. Now the clip barrier is part of the map.
  • Improved command map. Better colors, more accurate.
  • Improved mapscripting. In particular the voice overs when the door controls are destroyed also say “construct the command post” if its not up.
  • Improved textures. Doorcontrols, wood…
  • Asthetic aditions/improvements. Window frames, basement railings, fuse boxes, exhaust fan… etc
  • Additional lighting tweaks.
  • Steps clipping fixed. Stepping into: Transmitter rooms, CP spawn room, CP level from bridge.
  • Spectator start moved. Now closer to the open grass area at the start of the map.
  • Additional clipping. Some boxes and all the signs and things attached to teh walls have been clipped so you cant stand on them.

Thanks to all those involved.

I’ve lost count of all the cups/ladders which are now using adlernest, it’s great to see ET embracing a new custom.

Some Leagues Officially Using Adlernest_final

  • ClanBase
  • Warleagues
  • GameArena
  • Get-Liga

Some pics of changes:
Pic 1
Pic 2
Pic 3

Download
Mirror

Readme

DELETE ALL BETAS TO FIX TEXTURES

My next map is well underway :smiley:


(DerSaidin) #2

Also, I’m releasing the source .map file.

http://dersaidin.ath.cx/maps/adlernest_source.zip
Please see readme if you use that.

Both posts edited 13-9-06

  • Links Updated

(Shaderman) #3

That’s nice!

My next map is well underway :smiley:

That’s nice! :smiley:

Also, I’m releasing the source .map file.

That’s nice! :moo:

Congratulations on the success you have with Adlernest!


(mortis) #4

excellent, smithers


(psyco_mario) #5

Your releasing the source?

xD Nice one!

Btw, can i use small bits of it for prefabs? (will try and give credit :slight_smile: )


(DerSaidin) #6

Email me with details which bits.


(Aborted) #7

wd Ders

Give us a yell when yer new map is ready for testing :wink: