Adlernest_b7


(DerSaidin) #1

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Changes since b5:

adlernest_b7

  • Documents command map Icon
  • Additional lighting improvements
  • Added to backround terrain
  • Axis spawn time reduced from 30 to 25
  • Axis spawn moved further away to compensate

adlernest_b6 (Not officialy released)

  • Vent grill health lowered
  • Lighting improvements
  • Script fixes
  • Scaleing
  • Added to backround terrain

Other news:

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Adlernest_b7 is a competition map designed for 6v6. It also plays well 3v3.

Allies are attacking an Axis base. They have to steal the documents and transmit them.

Stage 1:
Allies are attacking teh door controls. Dynomighting them will cause the two doors to the inner base to open.
Allies can also steal a uniform and get through the team door to the second phase.
Allies could also try running through the axis spawn to get into the upper base.

Axis are primarily defending the door controls.

Stage 2:
Allies have now gained access to the upper part of the Axis base. To get a forward spawn, Allies need to build their command post.
Allies then need to attack the documents. There are multiple routes - accross the bridge, around the back and in one of two doors, or right back around through the axis spawn.

Axis need to setup a defence around the documents. They may want to send someone to defend the CP if allies havent got it up yet, or destroy it if its up.

Stage 3:
Allies steal the documents, they need to transmit them now.
The fastest why to the transmitter is through the axis spawn, but thats risky.
Allies can take them back past the CP, or outside, and back in through the main blast doors.

If axis respawn, they should try to get to the transmitter and defend.

Allies may need to attack from different directions if axis can setup a good hold.


(SPU9) #2

wow, well done.

you can add to the other news:
Adlernest_b7 (or latest version) will be used in the next #et-cup !


(MerCuryRisIng) #3

ggz dersaidin, it wasnt thatr difficult to put adlernest into austourney, it worked well for round1


(DerSaidin) #4

Thanks SPU9 and Mercury, support from your leagues goes a long way.


(Yatta_Yatta-O_o) #5

The look of it makes me want to try it =)


(SPU9) #6

i setted up a publicserver to test adlernest_b7:

195.62.10.148:27962 ET-Cup Server 2

gl&hf


(Fusen) #7

nice, good gameplay so far and I like the idea of axis not changing spawn but just having to change direction. makes for some interesting games


(SPU9) #8

what do you want to change in the final @ dersaidin?


(DerSaidin) #9

?

I want the final to be as good as it can be.


(P4nth3r) #10

I think the normal doors are way to big, you should scale them down a little.
The rest is not bad, maybe a bit fake when you fall down and die (make is deeper)

Greetz Panther aka Way2Evil


(SPU9) #11

Dersaidin, post your current release here!


(DerSaidin) #12

Latest version of adlernest is out. b7c

I’ve been working with some Euros (because in my experience they’re much more friendly to new maps than Australians and Americans) to improve adlernest.

Change log since b5

adlernest_b7c

  • Health/Ammo Command map marker
  • Lighting tweak
  • Tiny asthetic adition

adlernest_b7b

  • more CP area changes
  • door controls changes
  • Axis spawn time from 25 back to 30
  • Fix a couple of ledges that you shouldn’t be able to stand on
  • Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
  • Updated readme and the objectives data

adlernest_b7a (Not officialy released)

  • CP model fix (allied only model)
  • CP Dynamite/Satchel/Nade/etc clipping
  • Partialy Destructable bridge (reduce riflenades)
  • Radio Dynamite bugfix
  • Second switch added for main blast doors
  • Ramp added near documents area
  • Extra props added
  • Improved backround terrain
  • Other bugfixes :slight_smile:

adlernest_b7

  • Documents command map Icon
  • Additional lighting improvements
  • Added to backround terrain
  • Axis spawn time reduced from 30 to 25
  • Axis spawn moved further away to compensate

adlernest_b6 (Not officialy released)

  • Vent grill health lowered
  • Lighting improvements
  • Script fixes
  • Scaleing
  • Added to backround terrain

Most of those tweaks were on request of players.

more reasonable suggestions after a few months of use, I might take it to final.
I dont intend to release any updates for a few months. Instead I’ll get started on my nextmap, which I’m working on with Nemisis (also Australian).

Enjoy

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(Etnies) #13

Love this map, its also the most played map on #et.gather @ Quakenet also.