
Changes since b5:
adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate
adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain
Other news:
- Adlernest b5 is now being used in: GameArena (6v6)
- Adlernest b7 is now being used in:Get-Liga cup (6v6), #et-cup, WorldPieLeague invitational (7v7), AusTourney (3v3)
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Adlernest_b7 is a competition map designed for 6v6. It also plays well 3v3.
Allies are attacking an Axis base. They have to steal the documents and transmit them.
Stage 1:
Allies are attacking teh door controls. Dynomighting them will cause the two doors to the inner base to open.
Allies can also steal a uniform and get through the team door to the second phase.
Allies could also try running through the axis spawn to get into the upper base.
Axis are primarily defending the door controls.
Stage 2:
Allies have now gained access to the upper part of the Axis base. To get a forward spawn, Allies need to build their command post.
Allies then need to attack the documents. There are multiple routes - accross the bridge, around the back and in one of two doors, or right back around through the axis spawn.
Axis need to setup a defence around the documents. They may want to send someone to defend the CP if allies havent got it up yet, or destroy it if its up.
Stage 3:
Allies steal the documents, they need to transmit them now.
The fastest why to the transmitter is through the axis spawn, but thats risky.
Allies can take them back past the CP, or outside, and back in through the main blast doors.
If axis respawn, they should try to get to the transmitter and defend.
Allies may need to attack from different directions if axis can setup a good hold.
