Many people asked me for an improved version of Adlerhorst and here it is! 
Mirror #1: http://www.geocities.com/pazurmapping/Adlerhorst_TE.zip
Mirror #2: http://home.arcor.de/piwowarczyk/pazur/Adlerhorst_TE.zip
Changes from Final to Tournament Edition:
- Opened the balcony at the Adlerhorst (many players requested that).
- Added an additional escape path for allies over the rocks. Have fun Rambo-Medics!
- Added a bunker for Axis that should allow them to keep the bridge longer.
- The hill above the Allies spawn can be used for sniping now.
- Added a hunting stand for Allies and Axis.
- The hut at the yard in front of the Adlerhorst should give Allies more cover.
- Changed the German MG42 at the Sherman to a Browning (little mistake as the tank script is based on Goldrush).
- r_speeds got higher due to opening the balcony and removing some vis blocking. You simply can`t have everything. Wide open areas and low r_speeds don’t go together at such a level of detail.
- Added adlerhorst_te_mods.pk3, a patch for the servers running the etpro/noquarter mod. It fixes the issue with the command map icons appearing outside the compass.
Huge thanks to IndyJones, Isbowthen & Steiner who helped me with pre-release-testing!






^^