Adlerhorst TE (Tournament Edition) release


(pazur) #1

Many people asked me for an improved version of Adlerhorst and here it is! :smiley:

Mirror #1: http://www.geocities.com/pazurmapping/Adlerhorst_TE.zip

Mirror #2: http://home.arcor.de/piwowarczyk/pazur/Adlerhorst_TE.zip

Changes from Final to Tournament Edition:

  • Opened the balcony at the Adlerhorst (many players requested that).
  • Added an additional escape path for allies over the rocks. Have fun Rambo-Medics! :smiley:
  • Added a bunker for Axis that should allow them to keep the bridge longer.
  • The hill above the Allies spawn can be used for sniping now.
  • Added a hunting stand for Allies and Axis.
  • The hut at the yard in front of the Adlerhorst should give Allies more cover.
  • Changed the German MG42 at the Sherman to a Browning (little mistake as the tank script is based on Goldrush).
  • r_speeds got higher due to opening the balcony and removing some vis blocking. You simply can`t have everything. Wide open areas and low r_speeds don’t go together at such a level of detail.
  • Added adlerhorst_te_mods.pk3, a patch for the servers running the etpro/noquarter mod. It fixes the issue with the command map icons appearing outside the compass.

Huge thanks to IndyJones, Isbowthen & Steiner who helped me with pre-release-testing!


(shagileo) #2

This map is ownage !

Can I marry you so you can do all my hinting work? I’ll be veeeeryy patient :wink: ^^


(isbowhten) #3

xD ----
a huge thanks for nothing? ^^
thanks :slight_smile:


(pazur) #4

isbowhten, you joined one of our first testing sessions :slight_smile:

shagileo… I’m married already :smiley: … and understanding how to hint for the first time is like understanding magic - i know