Adlerhorst Beta released!


(pazur) #41

Got it. Thanks :slight_smile:


(Sunny) #42

@Bricktop
is it possible to get your mapscript or maybe the part with your new spawn? We have got same problems on our server and most people get annoyed of this map…but i like it and i don’t want to remove it…i am fit in et but not in mapscripting, so i am not able to create an extra spawn…

@Pazur
new Pictures look great. Final question, when do you think the new version will be available for us?

Thanks
Sunny


(pazur) #43

I’m testing RC4 at the moment with JndyJones. We found some bugs that I need to fix… but the release of the final is coming closer. Deffo! :smiley:


(Bricktop) #44

@pazur: Good news :slight_smile:

@Sunny: Sure! I figure that’s ok with you pazur, right?

Here’s the complete mapscript: http://www.etfun.de/files/etmain/adlerhorst_b.script
It’s doesn’t go in etmain of course, that’s just the place where I dumped it on the FTP :slight_smile: By comparing it to the original, you should easily see the changes I made, remove the stuff you don’t want, and keep the rest.

BTW: My implementation of the new MG42 intermediate construction state is a bit b0rked, haven’t found a way to do this properly only through mapscripting.


(Sunny) #45

Many thanks for the script…
i couldn’t wait for it, so i startet adding a spawnpoint by myself… at first test i spawned under the earth :slight_smile:
But now i will try to find out how it works…
Thanks
Sunny