After about two years of work and many adventures with my map (like a hard drive crash where the map survived in a backup) finally the day came to release it as beta!
Mirror #1: http://www.geocities.com/pazurmapping/adlerhorst_beta_rc3.zip
Mirror #2: http://home.arcor.de/piwowarczyk/pazur/adlerhorst_beta_rc3.zip
Mirror #3: http://returntocastlewolfenstein.filefront.com/file/Adlerhorst;92140
Mirror #4: http://www.wolfmap.de/details.php?file_id=2850
I’m especially interested in feedback regarding the gameplay. Is it too difficult for allies etc.? If you encounter any bugs feel free to post as well please!

Features:
- Custom tank model (Sherman M4A3 – 100% fresh & hot)
- Custom sky shader based on ydnars shaderlab skybox
- New Textures (from BerneyBoys Texture-pack) & custom shaders
- Normalmapped (bump-mapped) terrain with foliage (stones, grass)
- Radiosity rendered lightmaps (8 stages)
- Level of Detail (LOD) custom tree models
Credits:
- BerneyBoy for his great Textures (http://berneyboy.planetquake.gamespy.com/)
- ydnar for his famous q3map2 (http://www.shaderlab.com)
- Prefab creators (http://wolfproject.dirtykillz.de/ and others)
- Everyone at the Splash Damage forum (http://www.splashdamage.com/ - you guys are great!)
- Special Thanks to IndyJones for Alphatesting & QA
Known issues:
- Maximum 60 players (64 crashes etmain – not sure why)
Though i have one question is the tank back area suppouse to look like that? 



so it won’t really matter.


