I’m releasing Adlerhorst 1.0 (final) today. Huge thanks to IndyJones for testing and to everyone here at the SD forum for the great feedback on the beta version! This map is really community driven!

http://www.geocities.com/pazurmapping/adlerhorst_final.zip
http://home.arcor.de/piwowarczyk/pazur/adlerhorst_final.zip
http://www.wolfmap.de/details.php?file_id=2879
Changes from Beta to Final:
Fixed issues:
- Fixed construction crates (not disappearing)
- Fixed green/red light indicator at lift
- Fixed a few overlapping & hovering issues
- Fixed construction state of MG42
- Fixed missing morse sound of Command Post
New:
- Added an escape path for allies through the sewer
- Added an assault ramp and hatches to the roof at the gate
- Added more cover around the bridge
- Removed ability to place land mines on asphalt
- Added several voice outputs
- Added extra spawns for allies near the bridge after CP is built
- Added button inside the lift & the door are now crushing players
Good news for all narrow-band and limited traffic users. The map is now 19MB (Beta had 33MB).

I realy like this map