well … simple really the way to make burst fire rifles and change some of the under powered weapons are simple
increase or decrease the damage per shot . this will not only change the actual damage output significantly. and make some of the under powered weapons to be more effective
like timik-47 for example devs i don’t know why but decided to reduce it’ s recoil constantly
i mean m4 already full fills the role of being a laser beam easy to use long range assault rifle
so why are they trying to make timik into a m4 mark 2? or just m4 with small changes ?
you see there is few rifles in game but there is no role of high damage high recoil fully auto assault rifle
now there is a oppertunity here for timik.
why just give it more damage but fire slower and have lower ammo per mag ?
now the burst fire rifles
these weapons are i think the most hot topic
because of their nature of firing 3 shots per trigger pull
they can dish out massive amount of damage with a click and also
they are accurate and i ve seen people who macro abuse and all the things
but devs again which i don’t know why why just decided to reduce the fire rate …
and what is that going to do ?
yeah sure that the damage per second might decrease a bit …
but at the end of the day it will hit as same it was used be ( the per shot damage )
so was there any nerf
nope … there was not
now i want to ask the devs do you guys actually test the changes and think about the actual changes
or just put it in a patch and see how things go ?
or you guys just ignore all the things and balance things by the weapon feel? ( because i hope you do not know this but actually aaa title battlefield hardline was a failure thanks to this )
you developers did a good job before with some weapons like pdp70 for example that gun was tweaked constantly
and effectively so why not do the same with timik and burst fire rifles
i mean timik never had any major changes till what start i mean the alpha bulid
if you read this please consider some changes .