Some people forget that we are playing dirtybomb and not eyespy :x
Every patch, I have been getting worse fps (down to about 100 with oneframethreadlag off) and it’s no coincidence that every patch they have been clamping configs even more.
I may be the only one to say this, but I really don’t give a **** if player A is using flat textures and player B is using ultra textures; to me it makes no difference in terms of gameplay, as we are playing a fast paced shooter with bright orange player models, not a ****ing game of eyespy.
I use higher graphics settings in sc2, league, cs go, and many other games when I can, and I rarely suffer from the increase of clutter that the higher graphics settings entails.
To me, most of the people that complain about flat textures are just players that look for any excuse they can for their lack of skill and how player A is only better than player B because of his config; yea, they are whiny keyboard warriors xd
There are tons of players across many games that use higher graphics settings over lower ones just because they prefer it, which leads me to the conclusion that graphics settings (whether YOU see it as an “unfair” advantage or not) are a preference, and if PKD were to get 200 fps with ultra textures, they would still beat almost every team easily. You want to know why?
Skill > configs
Please, use simple logic when tackling problems like this; yea looking through smoke and **** is broken, but making the walls one texture is fine (at least to me)
I would be glad to play with higher settings all the time (in fact, the player models glow a brighter orange and are easier to see with higher graphics) if I got a stable 144+ fps with OneFrameThreadlag set to false, but sadly this game was made on a 10 year old engine and is poorly optimized.
> removing clutter makes you instantly a better aimer
kek
Do people actually believe this ****?