Did we get any “Minimal” settings in this patch?
Additional Graphics Settings - Help Wanted!
Not at all and it is even worse than before. No more ways to disable (that I am aware of) muzzfle flash or blood. No more “FPS configs”. The “minimal” is basically “mid” or “high” settings now.
When Splash Damage will understand that competitive scene needs more customizations, more flexibility and more readability, that will be great.
Though can someone explains to me why in the first place, “**** graphics configs” (something along those lines : https://www.youtube.com/watch?v=iTSU3SIFAD8) were blocked ? I remember that it was considered “cheating” but since when something available to everyone is “cheating” ?
I’m coming from Quake 3 / QuakeLive, so that’s why I don’t understand.
[QUOTE=fishbone_;535230]Not at all and it is even worse than before. No more ways to disable (that I am aware of) muzzfle flash or blood. No more “FPS configs”. The “minimal” is basically “mid” or “high” settings now.
When Splash Damage will understand that competitive scene needs more customizations, more flexibility and more readability, that will be great.
Though can someone explains to me why in the first place, “**** graphics configs” (something along those lines : https://www.youtube.com/watch?v=iTSU3SIFAD8) were blocked ? I remember that it was considered “cheating” but since when something available to everyone is “cheating” ?
I’m coming from Quake 3 / QuakeLive, so that’s why I don’t understand.[/QUOTE]
This community is uber casual, and as a result, people feel entitled to get rid of any “advantages” that better players seek in order to compensate for their lack of skill.
That, and most people just don’t realize that player skill > any ini.
Some of those settings did need to be clamped tho - if you’re managing to colour enemies in a pseudo ‘thermal imaging’ mode it’s way past a performance mod.
Similarly - people removing particle effects could impact future smoke nade abilities, etc.
Was surprised that no super-low setting was launched at the same time though…
[QUOTE=chickenNwaffles;535231]
That, and most people just don’t realize that player skill > any ini.[/QUOTE]
this. Saw a bunch of posts before cvar limits that were saying stuff like “lets see how good these pros are after cvar limitations”
couple months later, the best players are still the same
that was really not an advantage, pretty much no one used it, having bright red players on a green background may raise player visibility but there are many other factors that just render it useless
[QUOTE=LCTR;535263]
Similarly - people removing particle effects would impact future smoke nade abilities…[/QUOTE]
except that smokes still worked with maxparticlevertexmemory 1
even if they didn’t, the devs needed to find a way of disabling muzzle flash/blood splatter before limiting that
still think it’s ridiculous that textures were limited even more, despite what devs say there is an undeniable FPS loss, pretty sad considering that the devs never explained how 32/64 was an advantage over higher textures - when I asked, they answered with two completely irrelevant screenshots and said that the fps gain was minimal (lol), and now that textures are limited I can definitely say that there is absolutely no advantage.
and that’s exactly what I want to see… now that I have to play with new clamped settings, only advantage I am seeing from 32/64 is better fps, I don’t see any visibility advantage (if anything higher texture playermodels are an advantage as they stand out more). Like I said, you keep saying that it’s an advantage, yet haven’t provided any screenshots or examples…
As you lower texture resolution, by definition more information/detail is lost. Where we (the developers) draw the line on what we deem acceptable is simply different from you. Specific cases looked at included things like the brick-wall texture on Bridge and other locations, where the previous settings blurred things out to a much flatter-looking state than we were happy to allow.
We didn’t use screenshots to evaluate this, we tested it in-game. If I have any free time I’ll see if I can dig up anything but it’s likely not going to make you feel any better or change your mind since we simply have a difference of opinion on the matter.
If you feel the default textures are ‘too noisy’ for your liking, that’s a valid complaint and something we’d look at addressing later down the line if enough people felt strongly about it. What we really don’t want to allow is config tweakers to have any kind of advantage over the vast majority of players who run around with defaults.
[QUOTE=Smooth;535270]
If you feel the default textures are ‘too noisy’ for your liking, that’s a valid complaint and something we’d look at addressing later down the line if enough people felt strongly about it. [/QUOTE]
it’s nothing to do with the visual aspect of the textures (like i said i think that visually this is better than 32/64), it’s simply that I’ve lost quite a bit of fps for an advantage I don’t see that annoys me.
Well if you think like that the devs soon gonna be the only ones who gonna play this game. You basically ****ed up like 70% of the community, who try to play the game smooth on lowest settings, coz otherwise its not possible to play the game properly/smooth due to the amazing game optimisation. Now me and alot of other people sitting here waiting (not playing the game) for another patch to fix the poor poor FPS. Every patch is stealing 30-50 fps. Now we reached the critical zone. I got below 144 fps on lowest settings. Its about 80-140 ~ around 111 in average. Well done. I bet the minority of players who complained about the “cheatconfigs” quit the game already and this “fix” is for nothing. Atleast I can enjoy silvester/disco/stutter gameplay now. Blood everywhere, my muzzleflash which is covering 20% of my screen, 1 mio tracers bright as the sun everywhere. Oh and the kira laser beam looks fantastic, next time I just stop in firefight and look deep inside it to enjoy the amazing grafix/animation of the beam.
Sadly we have oen/dirtycups.gg with prizemoney cups, otherwise I`d take a longer break from this game for now.
We realise performance is a massive concern and we have people actively working on improving it, right now though the focus is on getting the servers in a better shape before we move back on to client issues.
I’m sorry that the current performance isn’t up to scratch, trust me I find it annoying too. Having said that, we need to maintain a level playing-field as best we can and prevent configgers from disabling gameplay affecting items and gaining any advantage.
The proper solution for this is to make things more scaleable and perform better and that’s what we’re working towards. It will just take time.
I hope we can introduce the new ‘Minimal’ setting soon, it won’t improve performance over what current configging can allow but at least it will make it easier for everyone to be on the same page.
Good to hear you have people actively working on it. Makes sense that you’d want to given your handle 
I understand the lower bounds on explosion effects as that is a bit of a cheat while not everyone does/doesn’t use it; not sure why texture detail matters in terms of level playing fields but I can understand you don’t want a crappy looking game on twitch & youtube.
You know about the horrid performance, yet you make it worse by forcing higher textures? What about allowing to lower them for all out there in the menue instead.:mad:
Its a multiplayergame, not a singleplayer game where the grafix is in a high priority. Gameplay is #1 (performance is a part of it). Well there is almost everything I want to rage about, but since this thread is about graphics I wont continue :mad:
I don’t get it why so many are against cfg tweaking. Sure, there should be limits set as to how low one can go, but right now its too restrictive. There is no low setting any more basically. The even playing field field makes sense on consoles where there are no hardware differences, right now people will just have FPS issues since the optimization overall isn’t that great.
I think the changes are fine. I personally haven’t noticed any fps issues, still running at a solid 150fps even in 8v8. Not being able to see through explosions/smoke anymore is a bit frustrating, but that’s just something I have to get used to.
[QUOTE=Smooth;535270]
If you feel the default textures are ‘too noisy’ for your liking, that’s a valid complaint and something we’d look at addressing later down the line if enough people felt strongly about it. What we really don’t want to allow is config tweakers to have any kind of advantage over the vast majority of players who run around with defaults.[/QUOTE]
Other than not having an option in the menu to have minimal configs more accessible to everyone, I don’t get it why there is an advantage to tweak the config when EVERYBODY can modify it. It’s like if a runner complains about his opponents’ shoes because they are “better” to run with, why not using the same shoes then ?
Plus, config tweakers are mostly competitive players (and poor PC owners) to get a more smooth, more readable and steady game.
I do feel that some effects has to be locked (smoke and explosions) but give us the right to have a more readable game for comp’ scene with “****configs” (meaning, low gfx settings, almost unicolor environment etc)
And then again : “player skill > any ini.”
you guys should restrict “killallsounds”. Everyone has access to it but only the pros know about it. It gives you a pretty huge advantage when you can turn off the constant Rino buzzing that gets stuck on and the newbs can’t. 
Casuals dont watch / read guides how to get better at the game. I guess its more fair for everyone to remove links to guides, so some people dont get advantage. (Am I doing this right? :D)
a lot of people don’t know that low sens is better and so aim badly, i think DB should try and detect people’s dpis and forcibly raise everyone’s sensitivity to 5cm/360
