[Additional Ability] - Sparks


(PixelTwitch) #1

Health Gun

Basically, something like the Medic Gun in TF2. However, have a limited amount of health in the weapon that has a decent length cool down. Around 3 meters range, heals at about 50% the speed of a Sawbones medpack and has around 10 seconds of charge on a 30 second cooldown. (basically 1 second healing per 3 seconds to a maximum of 10).

This would make her very suited to a full on support role for a super heavy Merc and still able to revive at range to make her more well rounded.


(INF3RN0) #2

A heal beam would be a nice addition though maybe it would be better on a new medic merc, something similar to TF2 or Evolve. Sparks seems like she might be more geared towards high burst heals via shooting her fully charged shot at low hp friendlies. Something like 50 HP per full charge and scaled exponentially (so like 2hp for a single tap).


(PixelTwitch) #3

I did think about that also but I think high burst heals + revives could be far too overpowered.
Nothing on your team would die if you have good enough aim.

I also did not like the idea of shots healing friendly but harming enemy.


(Mustang) #4

DNA encoded super bullets!


(chippy) #5

I would really like to see something like heal “grenades”. Throw one of those beyond the EV that creates a heal area that instantly heals everyone within the radius for X points/percent. You might also make it work like fumes, slowly dealing damage to enemies as well.


(PixelTwitch) #6

I agree chippy but that is something I think should be reserved for a heavy set medic.


(tokamak) #7

Or like the heal over time balls from Overwatch. Though perhaps temporary shield balls would work better.