Adding Strange/Stattrak weapons?


(CCP115) #1

How would this work?

It seems simple enough, call them “KillCounter” weapons or something, have them use a unique orange sheen, similar to the blue sheen you get when being healed.

Stick em in a “Elite Weapons Case,” which could be of a few different variants. You would get dropped a “KillCounter pack,” and you would choose a weapon of the specified kind to apply it to, e.g. I unbox a “Dreiss KillCounter Kit”, so I put it on my Obsidian Arty loadout with a Dreiss. My Obsidian card ONLY now has a glowing Kill Counter Dreiss.
The most common KC Kit drops would be pistols and melee weapons, and the primaries would be rarer, with ability weapons being the rarest. Imagine a sticky bomb with a kill counter on it, and it always says zero because you keep throwing them away…
The ability KC weapons would be like Knvies from CSGO or unusuals in TF2, which are extremely rare, and could change the ability a bit, e.g. mercs killed vaporise into ashes, or maybe the explosion or ability could change colour (Fire work stickybombs anyone?)

And if you wanted to further into copying CS:GO, then you could have a weapon of different tiers.

Battle Scarred - Iron (Scratched up, very little paint remaining, lots of wear on the hand grips, etc.)
Well-worn - (Bronze, scratched up with a bit of paint and such remaining)
Field Tested - (Silver, few deep scratches, still lots of camo/paint)
Minimal Wear - (Gold, Pretty good condition, small scratches)
Factory New - (Cobalt, shiny new)

In-game you can inspect your weapon to see a kill counter on the side of your gun, with wires or whatever going around to different parts of the gun.

If you manage to get a set of weapons that are all strange, then maybe your weapons could count a killstreak? I dunno, I’m really spitballing here.

Obvious cons of this would be:

-More visual clutter
-More dev resources taken away from other things (QoL, bugs, new maps and mercs)
-Glowing weapons could majorly disadvantage you in a firefight, so maybe make it friendly visible only

Obvious pros;

-An actual cosmetic system that might attract those familiar with the CS:GO marketplace
-Cosmetics. Seriously, I’d spend money on this.
-A kickstart to a potential economy in the future.

It would make a steam market place and trading possible in the future, with people trading a KC Grandeur for 2x KC PDP-70s or something. Abilities would also be incredibly valuable, and people would be paying heaps to have a Firework sticky bomb for example.

Of course it is just an idea, and I myself would prefer to leave this to the full public release of the game. But what do you guys think? Am I gonna get sued by Valve? Is it good? Would you throw money at it?


(LifeupOmega) #2

Only after we have everything else sorted in terms of balance, maps, and all that stuff that actually affects gameplay. And even then I wouldn’t want it too wacky or over the top in terms of visuals / clutter.


(watsyurdeal) #3

Make em cards, cause that’s literally the only way I can see this working.


(Eox) #4

Heh, why not. That kind of content never hurt.


(wolvie) #5

I personally don’t want this game to turn into another TF2 “Cosmetic Sim”. I want this game to be about the gameplay, not how fancy you look.


(CCP115) #6

You do realise TF2 hasn’t changed it’s core gameplay since hats were added? Now it’s just got extra stuff for you to buy, but the game still plays the exact same.


(Mr-Penguin) #7

A card to add more stuff to another card seems like a good idea.


(wolvie) #8

But the focus of the TF2 has changed. Now, people care more about trading and receiving unusuals than their skill at the game. Anyways, now we have the profile tab where you get yourself your desired kill counter.


(CCP115) #9

The focus hasn’t changed at all, it’s just attracted people who do nothing but trade. As much as I don’t like people that don’t even know how to play the game and just show off their virtual wallet size, the game itself has not changed.

And the whole point of the strange weapon is to have it tied to a certain loadout on a certain merc. It’s visual, it’s cosmetic, it’s cool, and it could give Dirty Bomb an economy were trading and market to be added.


(gg2ez) #10

Depends on what kind of cosmetics we get doesn’t it?

Give me a Nade Launcher that shoots rubber chickens and I’m sold.


(HunterAssassin5) #11

give me an airstrike that plays the unexpected john cena music and I’M sold


(Jostabeere) #12

I heavily dislike all this CS:GO stuff. Keep it out of Dirty Bomb, please.


(Frogteam) #13

What’s the point of playing if I don’t look pretty? I’m all for more cosmetics. That said I probably won’t spend money on DB cosmetics until there is a no or reduced rng option.


(SiegeFace) #14

Looking at the forums, everybody wants this to be a cosmetic sim, almost all posts are about loadouts/cosmetics/trades/cases etc, and barely any about the actual gameplay, its quite sad.


(gg2ez) #15

Looking at the forums, everybody wants this to be a cosmetic sim, almost all posts are about loadouts/cosmetics/trades/cases etc, and barely any about the actual gameplay, its quite sad.[/quote]

Why does if have to be so black and white? It’s not just: “lets make it a cosmetics sim”. It’s more like:" let’s combine the two, we can have cosmetics AND good gameplay".


(Supa) #16

I am personally not into the whole cosmetic thing all that much myself, but I don’t see any serious negatives to this idea if they set it up for when they officially release. That way, there shouldn’t be any MAJOR issues that they need to attend to (hopefully). If this is done, It really can’t be too crazy though. I would like to see an option to turn off cosmetics if they start implementing items that could negatively impact the game play. Personally, if I had the option to turn them off I more than likely would.

Sure, there have been those who play games like CS:GO or TF2 and pretty much only play for the cosmetics, but there really isn’t an issue with that. The traders will be traders and the players will be players. Unless you are both, like the majority of players on those titles.

If the developers want to get more people into the game, it seems that getting into the cosmetic hype is a MUCH better idea than putting their focus on Execution. That game mode isn’t going to win CS:GO and CoD players so this seems like an excellent alternative. This has to be done right or not done at all, though. Making a near-copy of CS:GO and TF2 cosmetics won’t go well with a lot of the players here I am afraid, so I would expect to see some originality.


(CCP115) #17

Looking at the forums, everybody wants this to be a cosmetic sim, almost all posts are about loadouts/cosmetics/trades/cases etc, and barely any about the actual gameplay, its quite sad.[/quote]

Are you kidding me? There is so much about gameplay changes all over the forums, and very little about cosmetics.

People still want a Phantom change,
People want those Grandeur sights changes,
People want an Arty buff,
A Sparks nerf,

The list goes on. Just because someone suggested one idea which doesn’t affect gameplay in the slightest doesn’t mean this game is going to suddenly become a terrible game.

And TF2 is not a cosmetic sim, I really wish people would stop calling it that. It has hats you can OPTIONALLY buy to make yourself look better. The gameplay is what keeps most of the playerbase around anyway.


(Amerika) #18

That’s mostly CS:GO in a nutshell. There are massive communities that do not care one bit about the game and instead simply want to capitalize on skins or other groups that want to gamble with skins. I honestly do not mind these types of players because most of them still play and as long as it’s not some pay2win thing then I’m OK with anything that keeps people interested and invested in a game. I think that’s one reason why CS:GO, TF2 and Dota2 have all done extremely well despite none of them starting out too great (compared to where they are now…especially CS:GO). Valve found ways to keep people invested in their games beyond just the core game mechanics. I think that’s a good thing.


(CCP115) #19

That’s mostly CS:GO in a nutshell. There are massive communities that do not care one bit about the game and instead simply want to capitalize on skins or other groups that want to gamble with skins. I honestly do not mind these types of players because most of them still play and as long as it’s not some pay2win thing then I’m OK with anything that keeps people interested and invested in a game. I think that’s one reason why CS:GO, TF2 and Dota2 have all done extremely well despite none of them starting out too great (compared to where they are now…especially CS:GO). Valve found ways to keep people invested in their games beyond just the core game mechanics. I think that’s a good thing.[/quote]

I agree with everything you said, except for the acceptance. I really get irritated by people that spend insane amounts of money at a game they’re terrible at. It’s just a personal thing, but it’s like Donald Trump, he’s dumb but rich. There are better people out there who deserve Donald Trump’s money.


(LCTR) #20

Looking at the forums, everybody wants this to be a cosmetic sim, almost all posts are about loadouts/cosmetics/trades/cases etc, and barely any about the actual gameplay, its quite sad.[/quote]

Are you kidding me? There is so much about gameplay changes all over the forums, and very little about cosmetics.

People still want a Phantom change,
People want those Grandeur sights changes,
People want an Arty buff,
A Sparks nerf,

The list goes on. Just because someone suggested one idea which doesn’t affect gameplay in the slightest doesn’t mean this game is going to suddenly become a terrible game.

And TF2 is not a cosmetic sim, I really wish people would stop calling it that. It has hats you can OPTIONALLY buy to make yourself look better. The gameplay is what keeps most of the playerbase around anyway.[/quote]

I’d add that the reason why people are asking for cosmetic options is the genuine feeling of wanting to support the game.

If you play a lot you probably have enough credits for the Mercs that are released - so for money we have the Elite cases. The cases are gambling and hoping for a specific outcome.

If you don’t like the gambling idea then you end up not putting money into the game…

People seem to want a more assured way to invest in the game - that doesn’t change gameplay - and that is the very popular and well-worn-F2P-path of cosmetics.