Adding Objective


(Scatcycle) #1

I have a small map, where the allies start on one side and they have to make it to the axis base and detonate a globe with Axis flags painted on it, and it works as a bsp, so now im ready to make a PK3 file. I have all the textures, in my folder, (everything is orange and black (untextured) in the map, thats good right?) but I don’t know how to make an objective, where the allies have to dynomite a certain section. I tried using the objective entity, but it said it leaked. If you want to look at my map then ask.

Also, about scripting. How much scripting would i need for a basic plan, (allies dynomite axis) and how would i do it?

Thanks.

:stroggtapir:


(stealth6) #2

How to make a dynamitable objective:
http://www.pythononline.co.uk/et/tutorial28.htm

How to make a pk3 file:
http://www.pythononline.co.uk/et/tutorial37.htm

orange black textures is BAD, it means that the image is missing.