But then in a race map, should the bodytype be forced to light ? Does it make any sense to have heavies in a race ? Or maybe because even i na race, it would still be team vs team, so heavies could be used to hold CP’s (that would count as advanced spawning points through the race).
One could also imagine races between players themselves (one map with all players as security, and another with all players as Resistance). This would be some kind of training competitive camp to shape up the warriors to send to the front. In this mode, maybe no weapons except melee pushes, and forced light bodytypes with no secondary objectives : just crazy parkour races between 8 players pushing and sliding their opponents ? Maybe with dynamic obstacles in the map like flames or steam… The only drawback is that maps should be carefully designed with the alternate routes and so on.
I like to daydream eyes wide open haha 