[Long story short - add a capturable forward spawn for the attackers on the centre of the bridge at the first objective]
The first objective on Bridge is notoriously defender-sided. It’s not unknown for Stopwatch games to go for 15 minutes each way without either team managing to repair the EV (although usually it’s just a matter of whoever gets the first objective earliest wins the entire map, meaning that too much of the map is decided on that one single objective).
MY SUGGESTION is to add a ‘forward spawn’ location for the Attackers, located on the centre of the bridge at the first objective. This forward spawn ‘flag’ would be identical to the one on Terminal and, once captured, would allow the Attackers to spawn halfway between their usual spawn and the ramp spawn (the ramp spawn being the location you spawn at as soon as the EV is repaired), and would push the Defenders’ spawn back from where the barricade generator is and down the road to that passage with the ammo box inside it.
This forward spawn would stop the defending team from using the tried-and-tested strategy of hiding in those green walled barricades around the EV, using the many points of cover to throw back any attackers who came their way. Instead, those defenders would have to choose either to A) split up and have half their team go up to defend the forward spawn on the bridge, or B) give up the forward spawn and keep a more solid defence at the risk of taking slightly longer to return to the EV from their spawn, and allowing the attackers to take LESS time to reach the EV from THEIR spawn.
Also, this change would make fire support abilities from Kira, Skyhammer and Arty much more viability on the map. Currently these abilities are very non-substantial on the first objective (since the areas around the EV are all undercover - the only uncovered area is the EV itself), on the second objective (for attackers, their abilities are useless as to kill the generator you need to deal damage indoors, whether it be for taking down health stations and turrets or simply to damage the generator itself), and the final objective (which is completely indoors until someone manages to escape with a drug sample).
