Added free support


(hobodefcon) #41

gloss it over till we all out of gloss. I have plenty, have it all.

I think on the PC, TF2 has got a pretty cool idea with the polycount update. Community creates content, saving Valve resources (I think they save on money if they don’t have to create the models themselves and just have to approve them) and in return, the creators get their item featured in a game they love.

By having an item shop, the creators can get paid, but I’m not sure if that would fit into brink. I can see paying for clothes, but I’m not sure if that complements the system to obtain clothes at the moment.


(brbrbr) #42

its truly wonderful idea, sure.
why “waste” money on research/design/produce something, instead of organize society to do it 4 free ?
until other companies - switch to same model, of course. then its become not advantage, but flaw[in terms of operative/strategic management].
trick is edge between [intellectual]slavery and “crowdsourcing” is sharp.
and to survive, both human society and developers/publushers should keep in mind “WHAT ACTUALLY WE DO ?” thing.

p.s. puting indian/aryan[google “India”/“Iran” 4 example] ideology/management into economics and everyday activity is awesome.
much more awesome, than [trying to produce]weak movies, like “Avatar”, 4 PR-backup 4 such vector.


(hobodefcon) #43

[QUOTE=brbrbr;246573]its truly wonderful idea, sure.
why “waste” money on research/design/produce something, instead of organize society to do it 4 free ?
until other companies - switch to same model, of course. then its become not advantage, but flaw[in terms of operative/strategic management].
trick is edge between [intellectual]slavery and “crowdsourcing” is sharp.
and to survive, both human society and developers/publushers should keep in mind “WHAT ACTUALLY WE DO ?” thing.

p.s. puting indian/aryan[google “India”/“Iran” 4 example] ideology/management into economics and everyday activity is awesome.
much more awesome, than [trying to produce]weak movies, like “Avatar”, 4 PR-backup 4 such vector.[/QUOTE]

I’m assuming you are saying that it is a good idea to integrate community made content into the game but that when alot of games do it, it isn’t such a good idea anymore because then developers don’t know to what extent should the game consist of community made content. If the majority of the game is made by the community, the integrity of the original game is lost or developers will try to min/max their resources and let the community do as much of the work as they can, if I understand you correctly.

I disagree, if there are people who have the tools to create something for a game they love, I don’t see anything that could stop them other than lack of knowledge of how to do it. That doesn’t mean what they make will fit the atmosphere of the game and will be approved, but if they want to make it let them, and if the developers like it, they should ask to use it. Who loses here?


(SockDog) #44

WheeyyyhaaayyY!


(brbrbr) #45

[QUOTE=hobodefcon;246586]I’m assuming you are saying that it is a good idea to integrate community made content into the game but that when alot of games do it, it isn’t such a good idea anymore because then developers don’t know to what extent should the game consist of community made content. If the majority of the game is made by the community, the integrity of the original game is lost or developers will try to min/max their resources and let the community do as much of the work as they can, if I understand you correctly.

I disagree, if there are people who have the tools to create something for a game they love, I don’t see anything that could stop them other than lack of knowledge of how to do it. That doesn’t mean what they make will fit the atmosphere of the game and will be approved, but if they want to make it let them, and if the developers like it, they should ask to use it. Who loses here?[/QUOTE]
ok, w/o lyrics its sounds that way:
there is no “free cheese” in real world.
community-based development of commercial[!!!] product is not flawless[strategically].
i mean, there are some drawbacks.
buy psychologically, its FAR closer to way, which used by human society “in general”.
we do thiongs not for pieces of paper or metal circles.
we do that to CHANGE something, from self-realization to survival.
and when you trail chain to end, you found that [in mind/sould]of even most barbaric politicians/magnate is not hunger for power/money/evil needs itself, but need to improve relations with people, inside society[or outside notorious ones].

damn, my “in short” become longer and longer.
to summary/q’s: you need many-years-long buziness-plan and [matematically/socially proven]working biziness model, to built it, around. maybe you should invent ones, in absence of [suitable for particular project]after some researches.


(Crytiqal) #46

Could someone translate that for me, it sounds interesting ^^^^^^^


(.Chris.) #47

Here’s my go at translation: Gibberish.

In regards to custom content, I dont understand why stuff like maps need to be added in patches, integrated, official or whatever in order for people to play them.

However it may help in some part with the restarting of servers and clients with custom maps that we had in ET:QW but would only be for those few maps that meet whatever criteria there would be if such a system was in place.

Can’t remember the point was trying to make now so I’ll stop.


(brbrbr) #48

society/industry/civilization need [consistend]strategy/buziness-plan/timeline, big-picture-aware-vectors of advancement, ways of live, ways TO live.
which is they don’t have, today, while stated[everywhere and by everyone]otherwise.
let alone implementations inconsitency in past days. or more worse - interference between tactical and operational management and strategic goals.
like “you improce tactical status about 15% percent at cost of ruining strategic goals dynamic at 40% rate and even destroy some of them”.

or in more shorter words: managers don’t care. too frequently. to research, to understand, to plan, to help implement. to care[let alone lack heart in it.aside brainless/reckles incompetncy].
which is eventually lead to epic fails/fauilts and very likely to humanity destruction.
even before Stroggs can do it 4 us.