Add punishment for leaving the game


(Aazhyd) #21

Then, what would be the criteria for taking one guys from opposite side team?

If 5 vs 7 happens, one guy from 7 players team have to go to 5 player’s team right?

I think highest score, or lowest score both are not good… medium score? random? what might be the exact criteria?[/quote]

I have no exact solution, but I can imagine the game would calculate a total for each team based on level and performance in the current game. Then it adds someone to the smallest team to make the total count for each team as close to each other as possible.

E.g. team 1 has 500 points, team 2 700. Switch a player with 100 points to the other team, now both are 600.

Also if teams have even number of players, but total value of one team is much higheer (because all experienced players) then the game should swap one player of each team to get more balance.

Game should periodically check if it’s still balanced. No need to vote for reshuffle, no need for penalties.


(Dirmagnos) #22

[quote=“ThunderPro;123797”]
Got it. Thanks for the disagree and reply!

Well, I just want to ask the same thing like I did to Aazhyd,

What would be the good criteria for auto balance(taking one guys from opposite side team)?

If 5 vs 7 happens, one guy from 7 players team have to go to 5 player’s team right?

I think highest score, or lowest score both are not good… medium score? random? what might be the exact criteria? [/quote]

Basically theres 2 ways to do it.
First, just random shuffle, with certain rules, like 1/3 of players must end up on opposing teams. Kinda hard to predict what result it would have.
Second is based on performance. There are 3 levels to it.
First, it looks up player performance during current match and assigns score based on it. That can be a problem if game lasted for just a few minutes or players just joined in.
Second, calculate score based on player performance in, lets say, 10 most recent matches in pub(or some amount withing some time frame). An average. It could be more accurate that #1 and imo best.
Third, calculate score based on player performance since the beginning of times. But this way its a lot of data and it may be rather inaccurate, since over time player performance may change.

Also ive been toying with idea of indirect forcing of shuffle. Basically, when teams become unbalanced, first a notion appears, repeatedly, like “Balance the teams” and, lets say, 20 second timer. If every1 decide to be a douche(which is highly possible), a Timestop kicks in.
Timestop cancels all objectives, even if t hey are in progress, like carrying a cargo or repairing EV. Stops game timer and freezes scores.
Basically players can continue running around, kill eachother, respawn, tDM-style. There is just no score nor match ending thru conventional means.
If teams are balanced, then again notion appears “Resuming match”, again with 20 sec timer and then things get back to normal. Altho any objectives that were in progress must be redone again.
If after 5 minutes teams are not balanced, then game simply ends.


(ZGToRRent) #23

There is punishment, you will not get XP and credits :slight_smile:


(Izzy) #24

From what I have heard, that’s actually a bug, you should get it. Re-watch the last Dev stream about bug fixes, that was the one in which it was mentioned I think. Can someone confirm @Faraleth?


(Faraleth) #25

From what I have heard, that’s actually a bug, you should get it. Re-watch the last Dev stream about bug fixes, that was the one in which it was mentioned I think. Can someone confirm @Faraleth?[/quote]

If you disconnect unintentionally or get kicked from a match you SHOULD get the exp or credits, however you do not get them from matches you intentionally leave. If you don’t get them from matches that you leave unintentionally, that is where the bug is considered to be. :slight_smile:


(Sorotia) #26

Yeah…getting tired of people rage quitting or there have been plenty of times where I’ve jumped into a match and someone clearly switched to the winning team after I got in.

But penalties…I was gonna say maybe if the system could differentiate between a crash/dc and rage quit, but then people would just rage quit by dc’ing from the game.

If you saved the person who really did dc, then your team would be down…what if they don’t come back…would your team be forced to be down one? Or do you give a penalty if they don’t get back by a certain time? What if it was a blue screen of death and they can’t get back quickly?

Just a really slippery slope…


(Izzy) #27

From what I have heard, that’s actually a bug, you should get it. Re-watch the last Dev stream about bug fixes, that was the one in which it was mentioned I think. Can someone confirm @Faraleth?[/quote]

If you disconnect unintentionally or get kicked from a match you SHOULD get the exp or credits, however you do not get them from matches you intentionally leave. If you don’t get them from matches that you leave unintentionally, that is where the bug is considered to be. :)[/quote]

Thanks for clarifying. So SD is lying when saying you can quit this mode anytime without penalties. There is a HUGE penalty imo.

False advertising can be quite costy!

telegraph.co.uk/news/worldnews/northamerica/usa/11155731/13m-lawsuit-proves-Red-Bull-doesnt-give-you-wings.html


(SnakekillerX) #28

Ok, I read half the thread, so I don’t know if anyone else mentioned this already…
Not that I agree with punishing on Casual/Pubs (I don’t)

But if one were to be included, it should be based on time remaining.
So if there was 2 minutes left in the match, then you can’t join another game for 3 minutes.
So time remaining + 1, It would be faster to finish your game then to rage quit and find another.
(of course one would need to figure out the correct time remaining to start implementing this penalty)

Therefore there is no reason to leave early, just finish the damn match.
Also, anyone who has to leave for legitimate reasons doesn’t get hit with a nasty punishment, they instead, wouldn’t even notice.


(KayDubz) #29

Honestly, things would be fixed if devs simply put in REAL AUTO BALANCE based on team numbers.

They keep ignoring players and other games that have always had this feature. Increasing/decreasing spawn times in the last update did NOTHING to rectify the balance issue.

People quit games because of a lack of player level balance, as well as a lack of squad number balance. I join games every day where its clear people have quit before, and I end up on the team getting wrecked 5 v 7 or worse.

Why should I get penalized for leaving?


(Gung-ho) #30

What kind of punishment are we talking about? If it’s a spanking, being tied up and involves a wee bit of choking I might be interested in delivery or receiving said punishment.

Hehehe


(LifeupOmega) #31

Play MM, play DBN Pugs, pubs are for casual fun.


(torsoreaper) #32

Don’t be surprised. What you’ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought.

Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

I’m jk, that quote from Billy Madison is probably too harsh but for a casual game where someone hot joins a server, it makes no sense to punish them for accidentally joining the wrong game. That’s problem #1. Here’s problem #2. Even if it’s a match where the server is full and everyone gets put on a team. The system generally doesn’t do a great job of making balanced teams. In this case, you are now punishing people because an inanimate computer did a bad job. That also doesn’t make sense.

#1)
Yes. Fix the team shuffle option. Right now it’s bound to F1 and F2. That’s a huge problem. It’s in the top left of the screen on a tiny prompt, that’s a huge problem. It takes the entire losing team and people from the winning team to pass, that’s a huge problem.

Make it so team shuffle can only be done more easily and make it so it shuffles and restarts the map. Let people keep their points earned thus far so that it’s not a total loss for the people swapped from the winning team. Also block team shuffle if the match is on the last stage of the map. This is just griefing and nobody should shuffle at that point.

#2)
Give a bonus to the best player on the losing team. I know this sounds stupid and people will say “why reward the losers”. Because if the best player on the losing team leaves the losing team is generally going to be completely hosed. 99% of the time I play it’s 1 or 2 people carrying a team of vassili’s or people who don’t want to play the objective. If those 2 people leave, you can imagine the steamroll that follows. Also, this would encourage better players to swap to the losing team when they inevitably become a man short. If I could play on the losing team and win an equipment case or get a bonus 200-500 credits, I’d do it all the time.