[quote=“laudatoryLunch;90072”]
[quote=“RyePanda;90066”][quote=“B. Montiel;90064”]Well, I think adding variety on augments and allowing to fiddle with them could be interesting. My biggest fear though is that it needs to be limited in a way that it won’t create “meta” builds for specific mercs/classes. The current system has flows because 2 or maybe 3 loadouts per merc are truly above the others. But it’s still much better than a system where pretty much everything is permitted and this generally ends creating “perfect” loadouts which are always played by experienced players.
I would not be surprised if SD already have similar systems in their minds. Some day, surely not in the near future, but this might exist.[/quote]
Yeah, most mercs have just 1 truly superior loadout. Phoenix actually probably has the best augment distribution among cards. Because the 2 loadouts with get up have no other healing perks you have choose to improve healing or reviving.[/quote]
Too bad most people who are making such threads don’t want real balance but making certain loadouts OP.[/quote]
Well I hope im not most people, since for me and most people with half a brain should understand that balance is the most important thing in any game that is competitive.
As I mentioned there would have to be adjustments to the augments currently for this to be viable.
variety is what I would like to see, builds/loadouts like the phantom being mainly melee focused for example
Or Skyhammer having a 14% increase to arm time ect
Making non objective mercs more capable at the objective, OR objective merc even more capable at the objective.
Anything goes really.