Add more servers for EU Stopwatch


(artfulSedan) #41

No changes for shotguns? Sad i was hoping for long range rifle sights so we can use them better as sniper rifles.

Are there dmg charts somewhere ? Because in my world a SMG should do the same dmg as a normal pistol of the same calibre. The 5cm longer barrles don’t really affect it that much.


(Eox) #42

That’s something that could also be done, but canceling the nerf would be better. Raising Proxy’s HP may bring other issues… Or may not.


(artfulSedan) #43

[quote=“tartCanvas;12665”]The Proxy speed nerf is justified by saying that Proxy has 10 more HP than Aura, and should thus be less effective in terms of speed. This reasoning breaks apart by itself because Aura effectively has much more HP than Proxy due to her healing station. I may be biased because I personally play Proxy but I really think that Proxy needs the movement speed considering she can be 3shot with the K121. That’s right, a potential 3 shot kill across the map with headshots, a 5 shot kill on bodyshots. Proxy needs defensive evasion.
In addition, I also think the ECHO data on Proxy’s performance may be skewed, since many of the Proxies I tend to play against seem to be above average skill-wise, possibly making Proxy look dominant in comparison to other mercs.
Just my 2 cents.[/quote]

Proxy can litarally dodge bullets atm and run through full auto fire, and then OHK kill you with a knife for some reason.
And while the healing station is still godmode that is another construction site.


(Rimmorn) #44

That’s the point of higher speed, you trade HP for dodge. Aura can do that too and she’s got the healing station.


(Eox) #45

I am pretty sure that an half decent aimer wouldn’t have any problem at gunning down Proxy that he saw coming out. I never had any real problem with Proxies using Sawbonez, even at long range. And I use the Blishlok.

If I am able to deny Proxies at mid range with Sawbonez, I am sure you can do the same.


(Anaconda) #46

Are you guys ever going to fix the bugs with control mapping?
Or do the programmers at Splash Damage unable to figure out how to let us bind certain
keys to what we want to use?


(Nail) #47

was accident, news was accidentally posted in wrong forum at Splash Damage and I mistakenly posted it in http://forums.dirtybomb.nexon.net/discussion/2126/new-stuff-coming#latest


(smartIsland) #48

I agree with proxy and aura nerfs. Proxy was obviously a superior merc, hopefully this will address some of that.

I echo the ECHO concerns but not about what y’all are bringing up. I’m concerned about the m4 buff. I feel skyhammer is likely the most commonly played merc initially by new players, many feel he is the “basic” merc, this would likely drag down his accuracy, especially when compared to the timuk bc that isn’t even available on a basic layout so likely used by more experienced players


(solt.) #49

Hmmm, I think you’re looking at this with too narrow a field.

What you can say for certain based off these patch notes is that SD has decided to try to tune Proxy down, based on collected data.

This doesn’t mean they think Aura isn’t in need of attention, in fact they’re also adjusting Aura this patch.

It would be very unusual to me to see them tuning Aura and Proxy with the exact same stats just because they have comparable base values.
They’re two very different Mercs with independent roles and unique identifying features. So a change that makes sense for Proxy, does not automatically make sense for Aura and vice versa.


(Stitchre) #50

I would honestly be disappointed if different mercs were bought at different prices, with a fixed price for every merc, the game won’t suffer from many of the new players (As more newcomers join the community) ignoring the cheaper mercs because of the mindset that “They obviously aren’t good enough if they’re less expensive.”

On a similar note, one could argue that the current price for unlocking a merc is a bit too overwhelmingly high at the moment, especially if the character rotation has not been implemented to occur on a frequent basis (or only occurs whenever there’s a BIG update). It hinders anyone from being able to experiment with the different classes, and more-so risks people feeling like they’ve wasted their time when they’ve spent hours getting the cash to unlock new merc, only to be disappointed if and when they find out they don’t actually like that said merc. Remember, as a designer/developer, you never want your playerbase to feel like their time is being wasted, many recent releases left that thought unaccounted for, and have paid the price dearly, with they’re games now nothing more than a ghost town.

However, this whole complaint can be ignored once the rotation is properly introduced to the game, or some plan to lower merc prices we haven’t heard of yet is announced. Other than that, I’ve been greatly enjoying my experience with the game and looking forward to the incoming update.


(kittenishBlender) #51

[quote=“Eox;12612”]I really hope that speed nerf on Proxy won’t make it to the final patchnote/update.

That 5% nerf may just be much bigger than some of you may think. Remove around 5% of 470, you’ll end up with around 445 : it’s 25 speed points removed, in my opinion at this point this is not a nerf, this is an act of sabotage, especially since with such a low HP value Proxy really needs her speed to be durable in game, so I really hope I am wrong with the calculations (also keep in mind that the current lowest speed value is 385, for 150 hp : Fragger). Of course Aura has 80 hp, but Aura is as fast as Proxy, and her health station bring such a powerful heal that she can easly tank most of DPS based weapons : anyone tried to get rid of her with a SMG ? You know the pain then. In comparaison Proxy feels much less durable. Aura had a powerful healing skill that can also self heal her at an insane rate, Proxy had ten more hp but no ability to heal herself (besides the looter perk, that requires you to kill a Medic), it seemed much fairer than what is described in the patchnotes.

I’d add with that : Bushwacker already feels like Proxy’s worst nightmare : he has a turret, and if it’s more or less like TF2 this is probably an aimbot like thing, so her speed won’t escape it and she’ll be just shred by it. That patch already nerf her mines and two of her most reliable secondries (not a lot though, but you really need those if you pack a shotgun), if you bring a potentially deadly counter in addition to a speed nerf and mines nerf (let’s ignore the nerf to machine pistols, because it’s a small one and also affects other mercs), it’s overkill plain and simple.

I’d add at the end that the stats may be biased. If a lot of good players love Proxy, she’ll of course end at the top of the ECHO system. Proxy seems very popular among the players, and the fact that she was in the free rotation really made her a common choice (little by little replaced by Fragger and his frag grenades of doom from what I saw), how this wouldn’t affect the ECHO results ? It wouldn’t be surprising that Proxy is the most “efficient” merc following ECHO if a lot of new players picks her. Of course the fact that she’s currently picked may tell that she is overpowered, but we actually see more and more Fraggers in game, and by an extent I see less Proxies played. I don’t think this is a sign of Proxy being OP here.[/quote]

He 's right, 5% nerf speed is really harsh considering the amount of heal Proxy has…

Proxy’s main strength was her speed combined with her mines. And I don’t understand why she should be slower than Aura. Both are using their speed for practical reasons: Aura because she needs to heal/revive her team mates and Proxy’s speed is meant to set up deadly traps for the ennemy team.

I’m not saying “you should also nerf aura speed”, I’m just asking you to reconsider proxy speed… bring back the old one !

You know so far I think this game is great, it has a loads of potential (like BRINK but we’re not here to talk about this game, right ? ) but by throwing out such updates, you’ll just end up loosing players… And considering the amount of players right now, I don’t think you wanna make it worse.


(RyuKaiser) #52

[quote=“MissMurder;2130”]Gameplay
• Daily Missions: Updated several requirements:
• Play Stopwatch Matches reduced from 4 to 2
• Play Objective Matches reduced from 6 to 4
• Win Stopwatch Matches reduced from 2 to 1
• Win Objective Matches reduced from 4 to 2
• Support XP reduced from 14,000 to 7,000
• Game Mode XP reduced from 14,000 to 7,000[/quote]

This is pretty much all I asked for. While I’d prefer it missions aligned to kills, doing objectives, and supporting team mates rather than straight up winning matches (because winning matches is almost entirely out of the player’s hands unless you make an easier “bot mode” for them to do, like Heroes of the Storm), I’m still pretty pleased with the lowering of numbers. I stopped doing missions because they were taking days to complete sometimes. It became a grind, and when I noticed the grind, it stopped being fun.

Here’s to having my feedback listened to, something I was genuinely not expecting. Thanks, dev team.


(Glot) #53

5% is clearly too much.
she goes from fast merc to mid-speed merc.
and she is Obj merc.
so we do not have a fast OBJ merc.

bad desision, imho.

i realy hoped for her acceleration nerf (from zero to max speed) - so that she cannot dodge like crazy. but with her max speed remained.

=(((


(BK201) #54

Proxy speed nerf is going to piss alot of people off, you can’t keep dumbing down the game to accommodate people with bad aim. This was supposed to be a fast paced competitive game. They are in no way a “super merc” anyone that is decent can mow down a proxy, they are an objective merc with no HP so they need to SPEED to compensate, or else there is NO reason to play her, 2 mines wont make up for it everyone will just play bushwacker for obj.

Auras are the only thing that needs nerf their healing stations are rediculously op and mulitples are almost impossible to kill. They are more tanky then fraggers.


(unbleachedCoconut) #55

Omg, ppl so sad about proxy nerf, but noone cares about issues and bad optimization and game drops.


(MissMurder) #56

was accident, news was accidentally posted in wrong forum at Splash Damage and I mistakenly posted it in http://forums.dirtybomb.nexon.net/discussion/2126/new-stuff-coming#latest
[/quote]

@adeto This is why we usually don’t post the patch notes prematurely :slight_smile: We don’t want you guys getting in a tizzy before actually trying out the new version but yes- this time we unfortunately posted early. (Not @Nail 's fault by the way! He couldn’t have known) You can expect a maintenance post with the exact times we will be patching later today.


(BK201) #57

was accident, news was accidentally posted in wrong forum at Splash Damage and I mistakenly posted it in http://forums.dirtybomb.nexon.net/discussion/2126/new-stuff-coming#latest
[/quote]

@adeto This is why we usually don’t post the patch notes prematurely :slight_smile: We don’t want you guys getting in a tizzy before actually trying out the new version but yes- this time we unfortunately posted early. (Not @Nail 's fault by the way! He couldn’t have known) You can expect a maintenance post with the exact times we will be patching later today. [/quote]

Will you be nerfing aura?


(DadoPeja) #58

Heal on Aura station is the problem ! Also the circle of it should be changed in red for enemies and blue should stay for team, so its easyer to know which one to destroy…


(Eox) #59

@MissMurder : Is that Proxy speed nerf here to stay ? The rest is fine, but that speed nerf with the addition of Bushwhacker that feels like a hard counter for fast mercs and the mines’ nerf, this feels way too much. Especially since speed is the thing that made Proxy fun to play. I described everything in that post :

[quote=“Eox;12612”]I really hope that speed nerf on Proxy won’t make it to the final patchnote/update.

That 5% nerf may just be much bigger than some of you may think. Remove around 5% of 470, you’ll end up with around 445 : it’s 25 speed points removed, in my opinion at this point this is not a nerf, this is an act of sabotage, especially since with such a low HP value Proxy really needs her speed to be durable in game, so I really hope I am wrong with the calculations (also keep in mind that the current lowest speed value is 385, for 150 hp : Fragger). Of course Aura has 80 hp, but Aura is as fast as Proxy, and her health station bring such a powerful heal that she can easly tank most of DPS based weapons : anyone tried to get rid of her with a SMG ? You know the pain then. In comparaison Proxy feels much less durable. Aura had a powerful healing skill that can also self heal her at an insane rate, Proxy had ten more hp but no ability to heal herself (besides the looter perk, that requires you to kill a Medic), it seemed much fairer than what is described in the patchnotes.

I’d add with that : Bushwacker already feels like Proxy’s worst nightmare : he has a turret, and if it’s more or less like TF2 this is probably an aimbot like thing, so her speed won’t escape it and she’ll be just shred by it. That patch already nerf her mines and two of her most reliable secondries (not a lot though, but you really need those if you pack a shotgun), if you bring a potentially deadly counter in addition to a speed nerf and mines nerf (let’s ignore the nerf to machine pistols, because it’s a small one and also affects other mercs), it’s overkill plain and simple.

I’d add at the end that the stats may be biased. If a lot of good players love Proxy, she’ll of course end at the top of the ECHO system. Proxy seems very popular among the players, and the fact that she was in the free rotation really made her a common choice (little by little replaced by Fragger and his frag grenades of doom from what I saw), how this wouldn’t affect the ECHO results ? It wouldn’t be surprising that Proxy is the most “efficient” merc following ECHO if a lot of new players picks her. Of course the fact that she’s currently picked may tell that she is overpowered, but we actually see more and more Fraggers in game, and by an extent I see less Proxies played. I don’t think this is a sign of Proxy being OP here.[/quote]

I really hope speed won’t be modified at the end, because it really was part of the thing that made both the merc interesting and fun to play. And she really needs that speed at least for the reasons I wrote in the quote.


(MissMurder) #60

I’m sure there will be more balance tweaks before we go into open so I wouldn’t worry too much @Eox and @DadoPeja This is what testing is all about.