Add ammo and Health


(Kynval) #101

hej…
what a command is to add ladder? =]


(valkyr) #102

http://splashdamage.com/forums/showpost.php?p=202179&postcount=86


(Kynval) #103

something very very bad xD

create
{
classname “script_mover”
scriptname “myladder”
targetname “myladder”
origin “3437 781 55”
spawnflags “2”
model “*121”
modelscale “2” //seems to make it invisible => prevents ‘vis’ problems
}
create
{
classname “misc_gamemodel”
scriptname “myladder_skin”
targetname “myladder_skin”
model “models/mapobjects/ladder_section.md3”
origin “3437 781 55”
mins “-20 0 -300”
maxs “20 1 0”
contents “65536”
angle “-178”
}

and this:

model “models/mapobjects/ladder_section.md3”

is not there…
i can’t find ladder md3


(valkyr) #104

They’ve used their own ladder md3 from somewhere… I haven’t actually tried that Fueldump thing though so can’t help much.


(Kynval) #105

i searched everywhere but i can’t find ladder .md3 …


(stealth6) #106

doesn’t exist


(Kynval) #107

so how ladders are working…
its must to be somewhere… :confused:


(stealth6) #108

ladders are 2 brushes, 1 brush just has a ladder texture on it like:
textures/alpha/ladder

then around that brush a brush with the texture:
textures/common/ladder

The second one actually defines what you can climb on.


(Kynval) #109

thx…
i will try make it


(rizl4) #110

Hey i have got this ladder_section.md3

Im in the process of editing couple stock maps too


(Kynval) #111

what a results?


(Kynval) #112

maybe now someone know how to add a ladder?


(Justice) #113

(.Chris.) #114

Look in the map sources for the stock maps for examples of how ladders are made, although stealth6 has pretty much already answered your question.